bl1.mk 2.1 KB
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#
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# Copyright (c) 2013-2014, ARM Limited and Contributors. All rights reserved.
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#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# Neither the name of ARM nor the names of its contributors may be used
# to endorse or promote products derived from this software without specific
# prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#

vpath			%.c	drivers/arm/interconnect/cci-400/ plat/fvp			\
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				plat/fvp/${ARCH} drivers/arm/peripherals/pl011 common/ lib/	\
				lib/semihosting arch/aarch64/ lib/stdlib
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vpath			%.S	arch/${ARCH}/cpu plat/common/aarch64				\
				plat/fvp/${ARCH} lib/semihosting/aarch64			\
				include/ lib/arch/aarch64

BL1_ASM_OBJS		:=	bl1_entrypoint.o bl1_plat_helpers.o cpu_helpers.o
BL1_C_OBJS		:=	bl1_main.o cci400.o bl1_plat_setup.o bl1_arch_setup.o	\
				fvp_common.o fvp_helpers.o early_exceptions.o
BL1_ENTRY_POINT		:=	reset_handler
BL1_MAPFILE		:=	bl1.map
BL1_LINKERFILE		:=	bl1.ld

BL1_OBJS		:= 	$(BL1_C_OBJS) $(BL1_ASM_OBJS)