plat_bl1_common.c 2.91 KB
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/*
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 * Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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 *
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 * SPDX-License-Identifier: BSD-3-Clause
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 */
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#include <arch_helpers.h>
#include <assert.h>
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#include <bl_common.h>
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#include <bl1.h>
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#include <debug.h>
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#include <errno.h>
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#include <platform.h>
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#include <platform_def.h>

/*
 * The following platform functions are weakly defined. They
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 * are default implementations that allow BL1 to compile in
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 * absence of real definitions. The Platforms may override
 * with more complex definitions.
 */
#pragma weak bl1_plat_get_next_image_id
#pragma weak bl1_plat_set_ep_info
#pragma weak bl1_plat_get_image_desc
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#pragma weak bl1_plat_fwu_done
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#pragma weak bl1_plat_handle_pre_image_load
#pragma weak bl1_plat_handle_post_image_load
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unsigned int bl1_plat_get_next_image_id(void)
{
	/* BL2 load will be done by default. */
	return BL2_IMAGE_ID;
}

void bl1_plat_set_ep_info(unsigned int image_id,
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		struct entry_point_info *ep_info)
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{

}

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int bl1_plat_handle_pre_image_load(unsigned int image_id)
{
	return 0;
}

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/*
 * Following is the default definition that always
 * returns BL2 image details.
 */
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struct image_desc *bl1_plat_get_image_desc(unsigned int image_id)
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{
	static image_desc_t bl2_img_desc = BL2_IMAGE_DESC;
	return &bl2_img_desc;
}
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__dead2 void bl1_plat_fwu_done(void *client_cookie, void *reserved)
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{
	while (1)
		wfi();
}

/*
 * The Platforms must override with real definition.
 */
#pragma weak bl1_plat_mem_check

int bl1_plat_mem_check(uintptr_t mem_base, unsigned int mem_size,
		unsigned int flags)
{
	assert(0);
	return -ENOMEM;
}
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/*
 * Default implementation for bl1_plat_handle_post_image_load(). This function
 * populates the default arguments to BL2. The BL2 memory layout structure
 * is allocated and the calculated layout is populated in arg1 to BL2.
 */
int bl1_plat_handle_post_image_load(unsigned int image_id)
{
	meminfo_t *bl2_tzram_layout;
	meminfo_t *bl1_tzram_layout;
	image_desc_t *image_desc;
	entry_point_info_t *ep_info;

	if (image_id != BL2_IMAGE_ID)
		return 0;

	/* Get the image descriptor */
	image_desc = bl1_plat_get_image_desc(BL2_IMAGE_ID);
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	assert(image_desc != NULL);
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	/* Get the entry point info */
	ep_info = &image_desc->ep_info;

	/* Find out how much free trusted ram remains after BL1 load */
	bl1_tzram_layout = bl1_plat_sec_mem_layout();

	/*
	 * Create a new layout of memory for BL2 as seen by BL1 i.e.
	 * tell it the amount of total and free memory available.
	 * This layout is created at the first free address visible
	 * to BL2. BL2 will read the memory layout before using its
	 * memory for other purposes.
	 */
	bl2_tzram_layout = (meminfo_t *) bl1_tzram_layout->total_base;

#if !ERROR_DEPRECATED
	bl1_init_bl2_mem_layout(bl1_tzram_layout, bl2_tzram_layout);
#else
	bl1_calc_bl2_mem_layout(bl1_tzram_layout, bl2_tzram_layout);
#endif

	ep_info->args.arg1 = (uintptr_t)bl2_tzram_layout;

	VERBOSE("BL1: BL2 memory layout address = %p\n",
		(void *) bl2_tzram_layout);
	return 0;
}