• Julius Werner's avatar
    delay_timer: Guarantee that delay time can never be undershot · e2aec918
    Julius Werner authored
    
    
    Delay functions like udelay() are often used to ensure that the
    necessary time passed to allow some asynchronous event to finish, such
    as the stabilization delay for a power rail. For these use cases it is
    not very problematic if the delay is slightly longer than requested,
    but it is critical that the delay must never be shorter.
    
    The current udelay() implementation contains two hazards that may cause
    the delay to be slightly shorter than intended: Firstly, the amount of
    ticks to wait is calculated with an integer division, which may cut off
    the last fraction of ticks needed. Secondly, the delay may be short by a
    fraction of a tick because we do not know whether the initial ("start")
    sample of the timer was near the start or near the end of the current
    tick. Thus, if the code intends to wait for one tick, it might read the
    timer value close to the end of the current tick and then read it again
    right after the start of the next tick, concluding that the duration of
    a full tick has passed when it in fact was just a fraction of it.
    
    This patch rounds up the division and always adds one extra tick to
    counteract both problems and ensure that delays will always be larger
    but never smaller than requested.
    
    Change-Id: Ic5fe5f858b5cdf3c0dbf3e488d4d5702d9569433
    Signed-off-by: default avatarJulius Werner <jwerner@chromium.org>
    e2aec918
delay_timer.c 1.91 KB