1. 25 Sep, 2019 2 commits
    • Andre Przywara's avatar
      rpi4: Accommodate "armstub8.bin" header at the beginning of BL31 image · c4597e13
      Andre Przywara authored
      
      
      The Raspberry Pi GPU firmware checks for a magic value at offset 240
      (0xf0) of the armstub8.bin image it loads. If that value matches,
      it writes the kernel load address and the DTB address into subsequent
      memory locations.
      We can use these addresses to avoid hardcoding these values into the BL31
      image, to make it more flexible and a drop-in replacement for the
      official armstub8.bin.
      
      Reserving just 16 bytes at offset 240 of the final image file is not easily
      possible, though, as this location is in the middle of the generic BL31
      entry point code.
      However we can prepend an extra section before the actual BL31 image, to
      contain the magic and addresses. This needs to be 4KB, because the
      actual BL31 entry point needs to be page aligned.
      
      Use the platform linker script hook that the generic code provides, to
      add an almost empty 4KB code block before the entry point code. The very
      first word contains a branch instruction to jump over this page, into
      the actual entry code.
      This also gives us plenty of room for the SMP pens later.
      
      Change-Id: I38caa5e7195fa39cbef8600933a03d86f09263d6
      Signed-off-by: default avatarAndre Przywara <andre.przywara@arm.com>
      c4597e13
    • Andre Przywara's avatar
      Add basic support for Raspberry Pi 4 · f5cb15b0
      Andre Przywara authored
      
      
      The Raspberry Pi 4 is a single board computer with four Cortex-A72
      cores. From a TF-A perspective it is quite similar to the Raspberry Pi
      3, although it comes with more memory (up to 4GB) and has a GIC.
      
      This initial port though differs quite a lot from the existing rpi3
      platform port, mainly due to taking a much simpler and more robust
      approach to loading the non-secure payload:
      The GPU firmware of the SoC, which is responsible for initial platform
      setup (including DRAM initialisation), already loads the kernel, device
      tree and the "armstub" into DRAM. We take advantage of this, by placing
      just a BL31 component into the armstub8.bin component, which will be
      executed first, in AArch64 EL3.
      The non-secure payload can be a kernel or a boot loader (U-Boot or
      EDK-2), disguised as the "kernel" image and loaded by the GPU firmware.
      
      So this is just a BL31-only port, which directly drops into EL2
      and executes whatever has been loaded as the "kernel" image, handing
      over the DTB address in x0.
      
      Change-Id: I636f4d1f661821566ad9e341d69ba36f6bbfb546
      Signed-off-by: default avatarAndre Przywara <andre.przywara@arm.com>
      f5cb15b0