- 15 Nov, 2018 1 commit
-
-
Konstantin Porotchkin authored
Migrate Marvell platforms from legacy console API to multi-console API. Change-Id: I647f5f49148b463a257a747af05b5f0c967f267c Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
-
- 08 Nov, 2018 1 commit
-
-
Antonio Nino Diaz authored
All identifiers, regardless of use, that start with two underscores are reserved. This means they can't be used in header guards. The style that this project is now to use the full name of the file in capital letters followed by 'H'. For example, for a file called "uart_example.h", the header guard is UART_EXAMPLE_H. The exceptions are files that are imported from other projects: - CryptoCell driver - dt-bindings folders - zlib headers Change-Id: I50561bf6c88b491ec440d0c8385c74650f3c106e Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
-
- 18 Oct, 2018 1 commit
-
-
Konstantin Porotchkin authored
Fix the include protector to be in sync with file name Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
-
- 07 Oct, 2018 1 commit
-
-
Grzegorz Jaszczyk authored
Before switching to new API the scp_bl2 handler was invoked from bl2/bl2_image_load.c which was removed. Invoke the platform specific scp_bl2 handler in analogy to ARM and HiSilicon. Signed-off-by: Grzegorz Jaszczyk <jaz@semihalf.com>
-
- 28 Sep, 2018 1 commit
-
-
Antonio Nino Diaz authored
- Migrate to bl2_early_platform_setup2(). - Remove references to removed build options. - Use private definition of bl31_params_t. This is an incomplete migration, the platform doesn't currently compile. Change-Id: I1ae477b1f2489f49b651528050fdf06e4a55e425 Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
-
- 03 Sep, 2018 1 commit
-
-
Marcin Wojtas authored
This patch enables handling PMU overflow IRQ by GIC SPI's directly in EL3. Also implement additional SMC routine, which can disable the solution on demand in runtime. Since it is possible to configure PMU interrupt trigger type in the MADT ACPI table, it is enough to set it only once in EL3 during initialization. Change-Id: Ie76aa62ccc4fd7cabfec9e3d5ed9970ada1c1b2a Signed-off-by: Marcin Wojtas <mw@semihalf.com> Reviewed-by: Kostya Porotchkin <kostap@marvell.com>
-
- 02 Sep, 2018 1 commit
-
-
Konstantin Porotchkin authored
Rename a8k_common.h to armada_common.h to keep the same header name across all other Marvell Armada platforms. This is especially useful since various Marvell platforms may use common platform files and share the driver modules. Change-Id: I7262105201123d54ccddef9aad4097518f1e38ef Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
-
- 19 Aug, 2018 1 commit
-
-
Konstantin Porotchkin authored
Move from bl31_early_platform_setup to bl31_early_platform_setup2 Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
-
- 18 Jul, 2018 1 commit
-
-
Konstantin Porotchkin authored
Add common Marvell ARMADA platform components. This patch also includes common components for Marvell ARMADA 8K platforms. Change-Id: I42192fdc6525a42e46b3ac2ad63c83db9bcbfeaf Signed-off-by: Hanna Hawa <hannah@marvell.com> Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
-