/* * Copyright (c) 2015-2020, ARM Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include #include #include #include "../bl1_private.h" /* Following contains the cpu context pointers. */ static void *bl1_cpu_context_ptr[2]; void *cm_get_context(uint32_t security_state) { assert(sec_state_is_valid(security_state)); return bl1_cpu_context_ptr[security_state]; } void cm_set_context(void *context, uint32_t security_state) { assert(sec_state_is_valid(security_state)); bl1_cpu_context_ptr[security_state] = context; } /******************************************************************************* * This function prepares the context for Secure/Normal world images. * Normal world images are transitioned to EL2(if supported) else EL1. ******************************************************************************/ void bl1_prepare_next_image(unsigned int image_id) { /* * Following array will be used for context management. * There are 2 instances, for the Secure and Non-Secure contexts. */ static cpu_context_t bl1_cpu_context[2]; unsigned int security_state, mode = MODE_EL1; image_desc_t *desc; entry_point_info_t *next_bl_ep; #if CTX_INCLUDE_AARCH32_REGS /* * Ensure that the build flag to save AArch32 system registers in CPU * context is not set for AArch64-only platforms. */ if (el_implemented(1) == EL_IMPL_A64ONLY) { ERROR("EL1 supports AArch64-only. Please set build flag " "CTX_INCLUDE_AARCH32_REGS = 0\n"); panic(); } #endif /* Get the image descriptor. */ desc = bl1_plat_get_image_desc(image_id); assert(desc != NULL); /* Get the entry point info. */ next_bl_ep = &desc->ep_info; /* Get the image security state. */ security_state = GET_SECURITY_STATE(next_bl_ep->h.attr); /* Setup the Secure/Non-Secure context if not done already. */ if (cm_get_context(security_state) == NULL) cm_set_context(&bl1_cpu_context[security_state], security_state); /* Prepare the SPSR for the next BL image. */ if ((security_state != SECURE) && (el_implemented(2) != EL_IMPL_NONE)) { mode = MODE_EL2; } next_bl_ep->spsr = (uint32_t)SPSR_64((uint64_t) mode, (uint64_t)MODE_SP_ELX, DISABLE_ALL_EXCEPTIONS); /* Allow platform to make change */ bl1_plat_set_ep_info(image_id, next_bl_ep); /* Prepare the context for the next BL image. */ cm_init_my_context(next_bl_ep); cm_prepare_el3_exit(security_state); /* Indicate that image is in execution state. */ desc->state = IMAGE_STATE_EXECUTED; print_entry_point_info(next_bl_ep); } #if ENABLE_RME /******************************************************************************* * This function prepares the entry point information to run BL2 in Root world * i.e. EL3. It then jumps into BL2 using this entry point information. ******************************************************************************/ void bl1_prepare_for_bl2_in_root(void) { image_desc_t *bl2_desc; entry_point_info_t *bl2_ep_info; /* Get the image descriptor. */ bl2_desc = bl1_plat_get_image_desc(BL2_IMAGE_ID); assert(bl2_desc != NULL); /* Get the entry point info. */ bl2_ep_info = &bl2_desc->ep_info; bl2_ep_info->spsr = (uint32_t)SPSR_64(MODE_EL3, MODE_SP_ELX, DISABLE_ALL_EXCEPTIONS); /* Indicate that image is in execution state. */ bl2_desc->state = IMAGE_STATE_EXECUTED; /* Print debug info and flush the console before running BL2. */ print_entry_point_info(bl2_ep_info); console_flush(); bl1_run_bl2_in_root(bl2_ep_info); } #endif /* ENABLE_RME */