/* * Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #ifndef __CONSOLE_H__ #define __CONSOLE_H__ #include #define CONSOLE_T_NEXT (U(0) * REGSZ) #define CONSOLE_T_FLAGS (U(1) * REGSZ) #define CONSOLE_T_PUTC (U(2) * REGSZ) #define CONSOLE_T_GETC (U(3) * REGSZ) #define CONSOLE_T_FLUSH (U(4) * REGSZ) #define CONSOLE_T_DRVDATA (U(5) * REGSZ) #define CONSOLE_FLAG_BOOT BIT(0) #define CONSOLE_FLAG_RUNTIME BIT(1) #define CONSOLE_FLAG_CRASH BIT(2) /* Bits 3 to 7 reserved for additional scopes in future expansion. */ #define CONSOLE_FLAG_SCOPE_MASK ((U(1) << 8) - 1) /* Bits 8 to 31 reserved for non-scope use in future expansion. */ /* Returned by getc callbacks when receive FIFO is empty. */ #define ERROR_NO_PENDING_CHAR (-1) /* Returned by console_xxx() if no registered console implements xxx. */ #define ERROR_NO_VALID_CONSOLE (-128) #ifndef __ASSEMBLY__ #include typedef struct console { struct console *next; u_register_t flags; int (*putc)(int character, struct console *console); int (*getc)(struct console *console); int (*flush)(struct console *console); /* Additional private driver data may follow here. */ } console_t; #include /* offset macro assertions for console_t */ /* * NOTE: There is no publicly accessible console_register() function. Consoles * are registered by directly calling the register function of a specific * implementation, e.g. console_16550_register() from . Consoles * registered that way can be unregistered/reconfigured with below functions. */ /* Remove a single console_t instance from the console list. */ int console_unregister(console_t *console); /* Set scope mask of a console that determines in what states it is active. */ void console_set_scope(console_t *console, unsigned int scope); /* Switch to a new global console state (CONSOLE_FLAG_BOOT/RUNTIME/CRASH). */ void console_switch_state(unsigned int new_state); /* Output a character on all consoles registered for the current state. */ int console_putc(int c); /* Read a character (blocking) from any console registered for current state. */ int console_getc(void); /* Flush all consoles registered for the current state. */ int console_flush(void); #if !MULTI_CONSOLE_API /* REMOVED on AArch64 -- use console__register() instead! */ int console_init(uintptr_t base_addr, unsigned int uart_clk, unsigned int baud_rate); int console_core_init(uintptr_t base_addr, unsigned int uart_clk, unsigned int baud_rate); void console_uninit(void); #endif #endif /* __ASSEMBLY__ */ #endif /* __CONSOLE_H__ */