/* * Copyright (c) 2019, NVIDIA Corporation. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #ifndef SPE_H #define SPE_H #include #include typedef struct { console_t console; uintptr_t base; } console_spe_t; /* * Initialize a new spe console instance and register it with the console * framework. The |console| pointer must point to storage that will be valid * for the lifetime of the console, such as a global or static local variable. * Its contents will be reinitialized from scratch. */ int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud, console_spe_t *console); #endif /* SPE_H */