/* * Copyright (c) 2017-2019, ARM Limited and Contributors. All rights reserved. * Copyright (c) 2020, NVIDIA Corporation. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #define CONSOLE_NUM_BYTES_SHIFT 24 #define CONSOLE_FLUSH_DATA_TO_PORT (1 << 26) #define CONSOLE_RING_DOORBELL (1 << 31) #define CONSOLE_IS_BUSY (1 << 31) #define CONSOLE_TIMEOUT 0xC000 /* approx. 50 ms */ #define CONSOLE_WRITE (CONSOLE_RING_DOORBELL | CONSOLE_FLUSH_DATA_TO_PORT) /* * This file contains a driver implementation to make use of the * real console implementation provided by the SPE firmware running * SoCs after Tegra186. * * This console is shared by multiple components and the SPE firmware * finally displays everything on the UART port. */ .globl console_spe_core_init .globl console_spe_core_putc .globl console_spe_core_getc .globl console_spe_core_flush .globl console_spe_putc .globl console_spe_getc .globl console_spe_flush .globl console_spe_register .macro check_if_console_is_ready base, tmp1, tmp2, label /* wait until spe is ready or timeout expires */ mrs \tmp2, cntps_tval_el1 1: ldr \tmp1, [\base] and \tmp1, \tmp1, #CONSOLE_IS_BUSY cbz \tmp1, 2f mrs \tmp1, cntps_tval_el1 sub \tmp1, \tmp2, \tmp1 cmp \tmp1, #CONSOLE_TIMEOUT b.lt 1b b \label 2: .endm /* ------------------------------------------------- * int console_spe_register(uintptr_t baseaddr, * uint32_t clock, uint32_t baud, * console_t *console); * Function to initialize and register a new spe * console. Storage passed in for the console struct * *must* be persistent (i.e. not from the stack). * In: x0 - UART register base address * w1 - UART clock in Hz * w2 - Baud rate * x3 - pointer to empty console_t struct * Out: return 1 on success, 0 on error * Clobber list : x0, x1, x2, x6, x7, x14 * ------------------------------------------------- */ func console_spe_register /* Check the input base address */ cbz x0, register_fail /* Dont use clock or baud rate, so ok to overwrite them */ check_if_console_is_ready x0, x1, x2, register_fail cbz x3, register_fail str x0, [x3, #CONSOLE_T_DRVDATA] mov x0, x3 finish_console_register spe putc=1, getc=1, flush=1 register_fail: mov w0, wzr ret endfunc console_spe_register /* -------------------------------------------------------- * int console_spe_core_putc(int c, uintptr_t base_addr) * Function to output a character over the console. It * returns the character printed on success or -1 on error. * In : w0 - character to be printed * x1 - console base address * Out : return -1 on error else return character. * Clobber list : x2, x3 * -------------------------------------------------------- */ func console_spe_core_putc /* Check the input parameter */ cbz x1, putc_error /* Prepend '\r' to '\n' */ cmp w0, #0xA b.ne not_eol check_if_console_is_ready x1, x2, x3, putc_error /* spe is ready */ mov w2, #0xD /* '\r' */ and w2, w2, #0xFF mov w3, #(CONSOLE_WRITE | (1 << CONSOLE_NUM_BYTES_SHIFT)) orr w2, w2, w3 str w2, [x1] not_eol: check_if_console_is_ready x1, x2, x3, putc_error /* spe is ready */ mov w2, w0 and w2, w2, #0xFF mov w3, #(CONSOLE_WRITE | (1 << CONSOLE_NUM_BYTES_SHIFT)) orr w2, w2, w3 str w2, [x1] ret putc_error: mov w0, #-1 ret endfunc console_spe_core_putc /* -------------------------------------------------------- * int console_spe_putc(int c, console_t *console) * Function to output a character over the console. It * returns the character printed on success or -1 on error. * In : w0 - character to be printed * x1 - pointer to console_t structure * Out : return -1 on error else return character. * Clobber list : x2 * -------------------------------------------------------- */ func console_spe_putc ldr x1, [x1, #CONSOLE_T_DRVDATA] b console_spe_core_putc endfunc console_spe_putc /* --------------------------------------------- * int console_spe_getc(console_t *console) * Function to get a character from the console. * It returns the character grabbed on success * or -1 if no character is available. * In : x0 - pointer to console_t structure * Out: w0 - character if available, else -1 * Clobber list : x0, x1 * --------------------------------------------- */ func console_spe_getc mov w0, #-1 ret endfunc console_spe_getc /* ------------------------------------------------- * int console_spe_core_flush(uintptr_t base_addr) * Function to force a write of all buffered * data that hasn't been output. * In : x0 - console base address * Out : return -1 on error else return 0. * Clobber list : x0, x1 * ------------------------------------------------- */ func console_spe_core_flush cbz x0, flush_error /* flush console */ mov w1, #CONSOLE_WRITE str w1, [x0] mov w0, #0 ret flush_error: mov w0, #-1 ret endfunc console_spe_core_flush /* --------------------------------------------- * int console_spe_flush(console_t *console) * Function to force a write of all buffered * data that hasn't been output. * In : x0 - pointer to console_t structure * Out : return -1 on error else return 0. * Clobber list : x0, x1 * --------------------------------------------- */ func console_spe_flush ldr x0, [x0, #CONSOLE_T_DRVDATA] b console_spe_core_flush endfunc console_spe_flush