/* * Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #ifndef CONSOLE_H #define CONSOLE_H #include #define CONSOLE_T_NEXT (U(0) * REGSZ) #define CONSOLE_T_FLAGS (U(1) * REGSZ) #define CONSOLE_T_PUTC (U(2) * REGSZ) #define CONSOLE_T_GETC (U(3) * REGSZ) #define CONSOLE_T_FLUSH (U(4) * REGSZ) #define CONSOLE_T_DRVDATA (U(5) * REGSZ) #define CONSOLE_FLAG_BOOT (U(1) << 0) #define CONSOLE_FLAG_RUNTIME (U(1) << 1) #define CONSOLE_FLAG_CRASH (U(1) << 2) /* Bits 3 to 7 reserved for additional scopes in future expansion. */ #define CONSOLE_FLAG_SCOPE_MASK ((U(1) << 8) - 1) /* Bits 8 to 31 reserved for non-scope use in future expansion. */ /* Returned by getc callbacks when receive FIFO is empty. */ #define ERROR_NO_PENDING_CHAR (-1) /* Returned by console_xxx() if no registered console implements xxx. */ #define ERROR_NO_VALID_CONSOLE (-128) #ifndef __ASSEMBLER__ #include typedef struct console { struct console *next; /* * Only the low 32 bits are used. The type is u_register_t to align the * fields of the struct to 64 bits in AArch64 and 32 bits in AArch32 */ u_register_t flags; int (*const putc)(int character, struct console *console); int (*const getc)(struct console *console); int (*const flush)(struct console *console); /* Additional private driver data may follow here. */ } console_t; /* offset macro assertions for console_t */ #include /* * Add a console_t instance to the console list. This should only be called by * console drivers after they have initialized all fields in the console * structure. Platforms seeking to register a new console need to call the * respective console__register() function instead. */ int console_register(console_t *console); /* Remove a single console_t instance from the console list. Return a pointer to * the console that was removed if it was found, or NULL if not. */ console_t *console_unregister(console_t *console); /* Returns 1 if this console is already registered, 0 if not */ int console_is_registered(console_t *console); /* * Set scope mask of a console that determines in what states it is active. * By default they are registered with (CONSOLE_FLAG_BOOT|CONSOLE_FLAG_CRASH). */ void console_set_scope(console_t *console, unsigned int scope); /* Switch to a new global console state (CONSOLE_FLAG_BOOT/RUNTIME/CRASH). */ void console_switch_state(unsigned int new_state); /* Output a character on all consoles registered for the current state. */ int console_putc(int c); /* Read a character (blocking) from any console registered for current state. */ int console_getc(void); /* Flush all consoles registered for the current state. */ int console_flush(void); #endif /* __ASSEMBLER__ */ #endif /* CONSOLE_H */