priority.go 1.75 KB
Newer Older
Jeromy's avatar
Jeromy committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
package spdystream

import (
	"container/heap"
	"sync"

	"QmYewWU9ZnQR7Gct9tNZd97i9tGnyCZfNVLM2GGfNEj5jP/spdystream/spdy"
)

type prioritizedFrame struct {
	frame    spdy.Frame
	priority uint8
	insertId uint64
}

type frameQueue []*prioritizedFrame

func (fq frameQueue) Len() int {
	return len(fq)
}

func (fq frameQueue) Less(i, j int) bool {
	if fq[i].priority == fq[j].priority {
		return fq[i].insertId < fq[j].insertId
	}
	return fq[i].priority < fq[j].priority
}

func (fq frameQueue) Swap(i, j int) {
	fq[i], fq[j] = fq[j], fq[i]
}

func (fq *frameQueue) Push(x interface{}) {
	*fq = append(*fq, x.(*prioritizedFrame))
}

func (fq *frameQueue) Pop() interface{} {
	old := *fq
	n := len(old)
	*fq = old[0 : n-1]
	return old[n-1]
}

type PriorityFrameQueue struct {
	queue        *frameQueue
	c            *sync.Cond
	size         int
	nextInsertId uint64
	drain        bool
}

func NewPriorityFrameQueue(size int) *PriorityFrameQueue {
	queue := make(frameQueue, 0, size)
	heap.Init(&queue)

	return &PriorityFrameQueue{
		queue: &queue,
		size:  size,
		c:     sync.NewCond(&sync.Mutex{}),
	}
}

func (q *PriorityFrameQueue) Push(frame spdy.Frame, priority uint8) {
	q.c.L.Lock()
	defer q.c.L.Unlock()
	for q.queue.Len() >= q.size {
		q.c.Wait()
	}
	pFrame := &prioritizedFrame{
		frame:    frame,
		priority: priority,
		insertId: q.nextInsertId,
	}
	q.nextInsertId = q.nextInsertId + 1
	heap.Push(q.queue, pFrame)
	q.c.Signal()
}

func (q *PriorityFrameQueue) Pop() spdy.Frame {
	q.c.L.Lock()
	defer q.c.L.Unlock()
	for q.queue.Len() == 0 {
		if q.drain {
			return nil
		}
		q.c.Wait()
	}
	frame := heap.Pop(q.queue).(*prioritizedFrame).frame
	q.c.Signal()
	return frame
}

func (q *PriorityFrameQueue) Drain() {
	q.c.L.Lock()
	defer q.c.L.Unlock()
	q.drain = true
	q.c.Broadcast()
}