- 13 Jan, 2015 11 commits
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
* filtering InterfaceListenAddresses(s) instead * return error if for loops skip * large dial timeout
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
This adds two checks after a successful conn.Dial * if the remote peer is not who we wanted, close conn * if the remove peer is outselves, close conn (the second is redundant, but the codebase may evolve to end up disabling the first check, so keeping the second in place helps) note: Loopback addresses are actually sent out (they _have to be_, in cases where there are >1 node in the same machine), so many times when trying connections, nodes end up dialing themselves.
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Juan Batiz-Benet authored
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- 12 Jan, 2015 1 commit
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Juan Batiz-Benet authored
cc @whyrusleeping
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- 11 Jan, 2015 4 commits
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
Instead of erroring out, which would break the listener, we instead log a message and continue. This is not an error, the internet is a place with lots of probing + connection failures.
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Juan Batiz-Benet authored
This should handle early breakages, where a failing connection would take out the listener entirely. There are probably other errors we should be handling here, like secure connection failures.
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Juan Batiz-Benet authored
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- 09 Jan, 2015 2 commits
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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- 08 Jan, 2015 1 commit
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Juan Batiz-Benet authored
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- 05 Jan, 2015 3 commits
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
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- 02 Jan, 2015 3 commits
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Juan Batiz-Benet authored
This commit makes all network tests use ZeroLocalTCPAddress as the initial peer address, and then relies on net.ListenAddresses() This should get rid of the tcp addr clash problems.
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Juan Batiz-Benet authored
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Juan Batiz-Benet authored
The net package is the next to move. It will be massaged a bit still to fix the Network / "NetworkBackend" conflict.
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