package spdystream import ( "container/heap" "sync" "QmYewWU9ZnQR7Gct9tNZd97i9tGnyCZfNVLM2GGfNEj5jP/spdystream/spdy" ) type prioritizedFrame struct { frame spdy.Frame priority uint8 insertId uint64 } type frameQueue []*prioritizedFrame func (fq frameQueue) Len() int { return len(fq) } func (fq frameQueue) Less(i, j int) bool { if fq[i].priority == fq[j].priority { return fq[i].insertId < fq[j].insertId } return fq[i].priority < fq[j].priority } func (fq frameQueue) Swap(i, j int) { fq[i], fq[j] = fq[j], fq[i] } func (fq *frameQueue) Push(x interface{}) { *fq = append(*fq, x.(*prioritizedFrame)) } func (fq *frameQueue) Pop() interface{} { old := *fq n := len(old) *fq = old[0 : n-1] return old[n-1] } type PriorityFrameQueue struct { queue *frameQueue c *sync.Cond size int nextInsertId uint64 drain bool } func NewPriorityFrameQueue(size int) *PriorityFrameQueue { queue := make(frameQueue, 0, size) heap.Init(&queue) return &PriorityFrameQueue{ queue: &queue, size: size, c: sync.NewCond(&sync.Mutex{}), } } func (q *PriorityFrameQueue) Push(frame spdy.Frame, priority uint8) { q.c.L.Lock() defer q.c.L.Unlock() for q.queue.Len() >= q.size { q.c.Wait() } pFrame := &prioritizedFrame{ frame: frame, priority: priority, insertId: q.nextInsertId, } q.nextInsertId = q.nextInsertId + 1 heap.Push(q.queue, pFrame) q.c.Signal() } func (q *PriorityFrameQueue) Pop() spdy.Frame { q.c.L.Lock() defer q.c.L.Unlock() for q.queue.Len() == 0 { if q.drain { return nil } q.c.Wait() } frame := heap.Pop(q.queue).(*prioritizedFrame).frame q.c.Signal() return frame } func (q *PriorityFrameQueue) Drain() { q.c.L.Lock() defer q.c.L.Unlock() q.drain = true q.c.Broadcast() }