package proto import ( "QmfEm573cZeq3LpgccZMpngV6dXbm5gfU23F5nNUuhSxxJ/muxado/proto/buffer" "QmfEm573cZeq3LpgccZMpngV6dXbm5gfU23F5nNUuhSxxJ/muxado/proto/frame" "fmt" "io" "net" "sync" "sync/atomic" "time" ) var ( zeroTime time.Time resetRemoveDelay = 10 * time.Second closeError = fmt.Errorf("Stream closed") ) type Stream struct { id frame.StreamId // stream id (const) streamType frame.StreamType // related stream id (const) session session // the parent session (const) inBuffer *buffer.Inbound // buffer for data coming in from the remote side outBuffer *buffer.Outbound // manages size of the outbound window sentRst uint32 // == 1 only if we sent a reset to close this connection writer sync.Mutex // only one writer at a time wdata *frame.WStreamData // the frame this stream is currently writing winc *frame.WStreamWndInc // window increment currently being written readDeadline time.Time // deadline for reads (protected by buffer mutex) writeDeadline time.Time // deadline for writes (protected by writer mutex) } // private interface for Streams to call Sessions type session interface { ISession writeFrame(frame.WFrame, time.Time) error die(frame.ErrorCode, error) error removeStream(frame.StreamId) } //////////////////////////////// // public interface //////////////////////////////// func NewStream(id frame.StreamId, priority frame.StreamPriority, streamType frame.StreamType, finLocal bool, finRemote bool, windowSize uint32, sess session) stream { str := &Stream{ id: id, inBuffer: buffer.NewInbound(int(windowSize)), outBuffer: buffer.NewOutbound(int(windowSize)), streamType: streamType, session: sess, wdata: frame.NewWStreamData(), winc: frame.NewWStreamWndInc(), } if finLocal { str.inBuffer.SetError(io.EOF) } if finRemote { str.outBuffer.SetError(fmt.Errorf("Stream closed")) } return str } func (s *Stream) Write(buf []byte) (n int, err error) { return s.write(buf, false) } func (s *Stream) Read(buf []byte) (n int, err error) { // read from the buffer n, err = s.inBuffer.Read(buf) // if we read more than zero, we send a window update if n > 0 { errWnd := s.sendWindowUpdate(uint32(n)) if errWnd != nil { err = errWnd s.die(frame.InternalError, err) } } return } // Close closes the stream in a manner that attempts to emulate a net.Conn's Close(): // - It calls HalfClose() with an empty buffer to half-close the stream on the remote side // - It calls closeWith() so that all future Read/Write operations will fail // - If the stream receives another STREAM_DATA frame from the remote side, it will send a STREAM_RST with a CANCELED error code func (s *Stream) Close() error { s.HalfClose([]byte{}) s.closeWith(closeError) return nil } func (s *Stream) SetDeadline(deadline time.Time) (err error) { if err = s.SetReadDeadline(deadline); err != nil { return } if err = s.SetWriteDeadline(deadline); err != nil { return } return } func (s *Stream) SetReadDeadline(dl time.Time) error { s.inBuffer.SetDeadline(dl) return nil } func (s *Stream) SetWriteDeadline(dl time.Time) error { s.writer.Lock() s.writeDeadline = dl s.writer.Unlock() return nil } func (s *Stream) HalfClose(buf []byte) (n int, err error) { return s.write(buf, true) } func (s *Stream) Id() frame.StreamId { return s.id } func (s *Stream) StreamType() frame.StreamType { return s.streamType } func (s *Stream) Session() ISession { return s.session } func (s *Stream) LocalAddr() net.Addr { return s.session.LocalAddr() } func (s *Stream) RemoteAddr() net.Addr { return s.session.RemoteAddr() } ///////////////////////////////////// // session's stream interface ///////////////////////////////////// func (s *Stream) handleStreamData(f *frame.RStreamData) { // skip writing for zero-length frames (typically for sending FIN) if f.Length() > 0 { // write the data into the buffer if _, err := s.inBuffer.ReadFrom(f.Reader()); err != nil { if err == buffer.FullError { s.resetWith(frame.FlowControlError, fmt.Errorf("Flow control buffer overflowed")) } else if err == closeError { // We're trying to emulate net.Conn's Close() behavior where we close our side of the connection, // and if we get any more frames from the other side, we RST it. s.resetWith(frame.Cancel, fmt.Errorf("Stream closed")) } else if err == buffer.AlreadyClosed { // there was already an error set s.resetWith(frame.StreamClosed, err) } else { // the transport returned some sort of IO error s.die(frame.ProtocolError, err) } return } } if f.Fin() { s.inBuffer.SetError(io.EOF) s.maybeRemove() } } func (s *Stream) handleStreamRst(f *frame.RStreamRst) { s.closeWith(fmt.Errorf("Stream reset by peer with error %d", f.ErrorCode())) } func (s *Stream) handleStreamWndInc(f *frame.RStreamWndInc) { s.outBuffer.Increment(int(f.WindowIncrement())) } func (s *Stream) closeWith(err error) { s.outBuffer.SetError(err) s.inBuffer.SetError(err) s.session.removeStream(s.id) } //////////////////////////////// // internal methods //////////////////////////////// func (s *Stream) closeWithAndRemoveLater(err error) { s.outBuffer.SetError(err) s.inBuffer.SetError(err) time.AfterFunc(resetRemoveDelay, func() { s.session.removeStream(s.id) }) } func (s *Stream) maybeRemove() { if buffer.BothClosed(s.inBuffer, s.outBuffer) { s.session.removeStream(s.id) } } func (s *Stream) resetWith(errorCode frame.ErrorCode, resetErr error) { // only ever send one reset if !atomic.CompareAndSwapUint32(&s.sentRst, 0, 1) { return } // close the stream s.closeWithAndRemoveLater(resetErr) // make the reset frame rst := frame.NewWStreamRst() if err := rst.Set(s.id, errorCode); err != nil { s.die(frame.InternalError, err) } // need write lock to make sure no data frames get sent after we send the reset s.writer.Lock() // send it if err := s.session.writeFrame(rst, zeroTime); err != nil { s.writer.Unlock() s.die(frame.InternalError, err) } s.writer.Unlock() } func (s *Stream) write(buf []byte, fin bool) (n int, err error) { // a write call can pass a buffer larger that we can send in a single frame // only allow one writer at a time to prevent interleaving frames from concurrent writes s.writer.Lock() bufSize := len(buf) bytesRemaining := bufSize for bytesRemaining > 0 || fin { // figure out the most we can write in a single frame writeReqSize := min(0x3FFF, bytesRemaining) // and then reduce that to however much is available in the window // this blocks until window is available and may not return all that we asked for var writeSize int if writeSize, err = s.outBuffer.Decrement(writeReqSize); err != nil { s.writer.Unlock() return } // calculate the slice of the buffer we'll write start, end := n, n+writeSize // only send fin for the last frame finBit := fin && end == bufSize // make the frame if err = s.wdata.Set(s.id, buf[start:end], finBit); err != nil { s.writer.Unlock() s.die(frame.InternalError, err) return } // write the frame if err = s.session.writeFrame(s.wdata, s.writeDeadline); err != nil { s.writer.Unlock() return } // update our counts n += writeSize bytesRemaining -= writeSize if finBit { s.outBuffer.SetError(fmt.Errorf("Stream closed")) s.maybeRemove() // handles the empty buffer case with fin case fin = false } } s.writer.Unlock() return } // sendWindowUpdate sends a window increment frame // with the given increment func (s *Stream) sendWindowUpdate(inc uint32) (err error) { // send a window update if err = s.winc.Set(s.id, inc); err != nil { return } // XXX: write this async? We can only write one at // a time if we're not allocating new ones from the heap if err = s.session.writeFrame(s.winc, zeroTime); err != nil { return } return } // die is called when a protocol error occurs and the entire // session must be destroyed. func (s *Stream) die(errorCode frame.ErrorCode, err error) { s.closeWith(fmt.Errorf("Stream closed on error: %v", err)) s.session.die(errorCode, err) } func min(n1, n2 int) int { if n1 > n2 { return n2 } else { return n1 } }