package queue import ( context "github.com/jbenet/go-ipfs/Godeps/_workspace/src/code.google.com/p/go.net/context" peer "github.com/jbenet/go-ipfs/p2p/peer" eventlog "github.com/jbenet/go-ipfs/thirdparty/eventlog" ) var log = eventlog.Logger("peerqueue") // ChanQueue makes any PeerQueue synchronizable through channels. type ChanQueue struct { Queue PeerQueue EnqChan chan<- peer.ID DeqChan <-chan peer.ID } // NewChanQueue creates a ChanQueue by wrapping pq. func NewChanQueue(ctx context.Context, pq PeerQueue) *ChanQueue { cq := &ChanQueue{Queue: pq} cq.process(ctx) return cq } func (cq *ChanQueue) process(ctx context.Context) { // construct the channels here to be able to use them bidirectionally enqChan := make(chan peer.ID) deqChan := make(chan peer.ID) cq.EnqChan = enqChan cq.DeqChan = deqChan go func() { log.Debug("processing") defer log.Debug("closed") defer close(deqChan) var next peer.ID var item peer.ID var more bool for { if cq.Queue.Len() == 0 { // log.Debug("wait for enqueue") select { case next, more = <-enqChan: if !more { return } // log.Debug("got", next) case <-ctx.Done(): return } } else { next = cq.Queue.Dequeue() // log.Debug("peek", next) } select { case item, more = <-enqChan: if !more { if cq.Queue.Len() > 0 { return // we're done done. } enqChan = nil // closed, so no use. } // log.Debug("got", item) cq.Queue.Enqueue(item) cq.Queue.Enqueue(next) // order may have changed. next = "" case deqChan <- next: // log.Debug("dequeued", next) next = "" case <-ctx.Done(): return } } }() }