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adam.huang
Libvdpau
Commits
4e2b6f38
Commit
4e2b6f38
authored
Jan 28, 2010
by
Stephen Warren
Committed by
Aaron Plattner
Jan 28, 2010
Browse files
Documentation enhancements for Uoti from ffmpeg.
Signed-off-by:
Aaron Plattner
<
aplattner@nvidia.com
>
parent
97331f1c
Changes
1
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Side-by-side
include/vdpau/vdpau.h
View file @
4e2b6f38
...
@@ -2144,6 +2144,22 @@ typedef enum {
...
@@ -2144,6 +2144,22 @@ typedef enum {
/**
/**
* \brief Complete blending operation definition.
* \brief Complete blending operation definition.
*
* A "blend state" operation controls the math behind certain rendering
* operations.
*
* The blend math is the familiar OpenGL blend math:
* \f[
* dst.a = equation(blendFactorDstAlpha*dst.a,
* blendFactorSrcAlpha*src.a);
* \f]
* \f[
* dst.rgb = equation(blendFactorDstColor*dst.rgb,
* blendFactorSrcColor*src.rgb);
* \f]
*
* Note that when equation is MIN or MAX, the blend factors and constants
* are ignored, and are treated as if they were 1.0.
*/
*/
typedef
struct
{
typedef
struct
{
/**
/**
...
@@ -2237,16 +2253,9 @@ typedef struct {
...
@@ -2237,16 +2253,9 @@ typedef struct {
* blend state will be used for the composite operation. If
* blend state will be used for the composite operation. If
* NULL, blending is effectively disabled, which is
* NULL, blending is effectively disabled, which is
* equivalent to a blend equation of ADD, source blend
* equivalent to a blend equation of ADD, source blend
* factors of ONE and destination blend factors of ZERO. The
* factors of ONE and destination blend factors of ZERO.
* blend math is the familiar OpenGL blend math:
* See \ref VdpOutputSurfaceRenderBlendState for details
* \f[
* regarding the mathematics of the blending operation.
* dst.a = equation(blendFactorDstAlpha*dst.a,
* blendFactorSrcAlpha*src.a);
* \f]
* \f[
* dst.rgb = equation(blendFactorDstColor*dst.rgb,
* blendFactorSrcColor*src.rgb);
* \f]
* \param[in] flags A set of flags influencing how the
* \param[in] flags A set of flags influencing how the
* compositing operation works.
* compositing operation works.
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
...
@@ -2324,16 +2333,9 @@ typedef VdpStatus VdpOutputSurfaceRenderOutputSurface(
...
@@ -2324,16 +2333,9 @@ typedef VdpStatus VdpOutputSurfaceRenderOutputSurface(
* blend state will be used for the composite operation. If
* blend state will be used for the composite operation. If
* NULL, blending is effectively disabled, which is
* NULL, blending is effectively disabled, which is
* equivalent to a blend equation of ADD, source blend
* equivalent to a blend equation of ADD, source blend
* factors of ONE and destination blend factors of ZERO. The
* factors of ONE and destination blend factors of ZERO.
* blend math is the familiar OpenGL blend math:
* See \ref VdpOutputSurfaceRenderBlendState for details
* \f[
* regarding the mathematics of the blending operation.
* dst.a = equation(blendFactorDstAlpha*dst.a,
* blendFactorSrcAlpha*src.a);
* \f]
* \f[
* dst.rgb = equation(blendFactorDstColor*dst.rgb,
* blendFactorSrcColor*src.rgb);
* \f]
* \param[in] flags A set of flags influencing how the
* \param[in] flags A set of flags influencing how the
* compositing operation works.
* compositing operation works.
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
* \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
...
@@ -3990,6 +3992,14 @@ typedef VdpStatus VdpPresentationQueueGetTime(
...
@@ -3990,6 +3992,14 @@ typedef VdpStatus VdpPresentationQueueGetTime(
* Using this technique, an application's response to window resizing may
* Using this technique, an application's response to window resizing may
* simply be to render to, and display, a different region of the surface,
* simply be to render to, and display, a different region of the surface,
* rather than de-/re-allocation of surfaces to match the updated window size.
* rather than de-/re-allocation of surfaces to match the updated window size.
*
* Implementations may impose an upper bound on the number of entries
* contained by the presentation queue at a given time. This limit is likely
* different to the number of \ref VdpOutputSurface "VdpOutputSurface"s that
* may be allocated at a given time. This limit applies to entries in the
* QUEUED or VISIBLE state only. In other words, entries that have
* transitioned from a QUEUED or VISIBLE state to an IDLE state do not count
* toward this limit.
*/
*/
typedef
VdpStatus
VdpPresentationQueueDisplay
(
typedef
VdpStatus
VdpPresentationQueueDisplay
(
VdpPresentationQueue
presentation_queue
,
VdpPresentationQueue
presentation_queue
,
...
@@ -4008,10 +4018,11 @@ typedef VdpStatus VdpPresentationQueueDisplay(
...
@@ -4008,10 +4018,11 @@ typedef VdpStatus VdpPresentationQueueDisplay(
* that 0 means the surface was never displayed.
* that 0 means the surface was never displayed.
* \return VdpStatus The completion status of the operation.
* \return VdpStatus The completion status of the operation.
*
*
* Note that this API will block indefinitely if queried about
* Note that this API would block forever if queried about the surface most
* the surface most recently added to a presentation queue,
* recently added to a presentation queue. That is because there would be no
* since there is no other surface that could possibly replace
* other surface that could possibly replace that surface as the currently
* the queried surface.
* displayed surface, and hence that surface would never become idle. For
* that reason, this function will return an error in that case.
*/
*/
typedef
VdpStatus
VdpPresentationQueueBlockUntilSurfaceIdle
(
typedef
VdpStatus
VdpPresentationQueueBlockUntilSurfaceIdle
(
VdpPresentationQueue
presentation_queue
,
VdpPresentationQueue
presentation_queue
,
...
...
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