1. 22 Mar, 2013 1 commit
  2. 21 Mar, 2013 1 commit
    • Siarhei Siamashka's avatar
      G2D: accelerate CopyArea between different pixmaps in framebuffer · cc1b1410
      Siarhei Siamashka authored
      
      
      Now source and destination pixmaps don't need to be the same for
      using G2D acceleration (as long as both of them are allocated in
      the framebuffer). This allows using G2D to copy pixels from DRI2
      buffers to the framebuffer on the fallback path (when the window
      of an OpenGL ES application is partially overlapped by some other
      windows). Though it only works when composite extension is
      disabled, for example by adding the following to xorg.conf:
      
          Section "Extensions"
              Option "Composite" "Disable"
          EndSection
      
      If composite extension is enabled, windows have backing pixmaps, and
      we have a longer chain of copies:
      
         DRI2 buffer -> backing pixmap -> framebuffer
      
      Because backing pixmap is not allocated in a physically contiguous
      memory, it can't be copied using G2D yet.
      Signed-off-by: default avatarSiarhei Siamashka <siarhei.siamashka@gmail.com>
      cc1b1410
  3. 18 Mar, 2013 1 commit
    • Siarhei Siamashka's avatar
      G2D: Hardware acceleration for XCopyArea (initially 32bpp only) · ecfeb4aa
      Siarhei Siamashka authored
      
      
      Wrap CreateGC function to add a hook for CopyArea operation, which
      can be accelerated using G2D for the buffers inside of the visible
      part of the framebuffer. In the future we may try to also ensure
      that DRI2 buffers are copied using G2D instead of CPU in the case
      if we hit the fallback path and can't avoid this copy.
      
      Benchmark using "x11perf -scroll500 -copywinwin500":
      
      === ShadowFB (software rendering) ===
      
         3000 reps @   2.0308 msec (   492.0/sec): Scroll 500x500 pixels
         3000 reps @   1.9741 msec (   507.0/sec): Scroll 500x500 pixels
         3000 reps @   1.9826 msec (   504.0/sec): Scroll 500x500 pixels
         3000 reps @   1.9830 msec (   504.0/sec): Scroll 500x500 pixels
         3000 reps @   1.9965 msec (   501.0/sec): Scroll 500x500 pixels
        15000 trep @   1.9934 msec (   502.0/sec): Scroll 500x500 pixels
      
         1600 reps @   3.3054 msec (   303.0/sec): Copy 500x500 from window to window
         1600 reps @   3.3179 msec (   301.0/sec): Copy 500x500 from window to window
         1600 reps @   3.2263 msec (   310.0/sec): Copy 500x500 from window to window
         1600 reps @   3.2491 msec (   308.0/sec): Copy 500x500 from window to window
         1600 reps @   3.2357 msec (   309.0/sec): Copy 500x500 from window to window
         8000 trep @   3.2669 msec (   306.0/sec): Copy 500x500 from window to window
      
      === G2D (hardware acceleration) ===
      
         3000 reps @   2.1949 msec (   456.0/sec): Scroll 500x500 pixels
         3000 reps @   2.1929 msec (   456.0/sec): Scroll 500x500 pixels
         3000 reps @   2.1923 msec (   456.0/sec): Scroll 500x500 pixels
         3000 reps @   2.1889 msec (   457.0/sec): Scroll 500x500 pixels
         3000 reps @   2.1941 msec (   456.0/sec): Scroll 500x500 pixels
        15000 trep @   2.1926 msec (   456.0/sec): Scroll 500x500 pixels
      
         2800 reps @   1.8114 msec (   552.0/sec): Copy 500x500 from window to window
         2800 reps @   1.8103 msec (   552.0/sec): Copy 500x500 from window to window
         2800 reps @   1.8160 msec (   551.0/sec): Copy 500x500 from window to window
         2800 reps @   1.8099 msec (   553.0/sec): Copy 500x500 from window to window
         2800 reps @   1.8126 msec (   552.0/sec): Copy 500x500 from window to window
        14000 trep @   1.8120 msec (   552.0/sec): Copy 500x500 from window to window
      
      CPU usage remains low when running this test with G2D acceleration enabled.
      Signed-off-by: default avatarSiarhei Siamashka <siarhei.siamashka@gmail.com>
      ecfeb4aa
  4. 14 Mar, 2013 1 commit