1. 12 Jan, 2014 1 commit
  2. 22 Sep, 2013 1 commit
  3. 31 Jul, 2013 1 commit
  4. 18 Jul, 2013 1 commit
  5. 12 Jun, 2013 1 commit
    • Siarhei Siamashka's avatar
      Backing store heuristics for improving windows dragging performance · f5501ff1
      Siarhei Siamashka authored
      
      
      This patch implements a heuristics, which enables backing store for some
      windows. When backing store is enabled for a window, the window gets a
      backing pixmap (via automatic redirection provided by composite extension).
      It acts a bit similar to ShadowFB, but for individual windows.
      
      The advantage of backing store is that we can avoid "expose event -> redraw"
      animated trail in the exposed area when dragging another window on top of it.
      Dragging windows becomes much smoother and faster.
      
      But the disadvantage of backing store is the same as for ShadowFB. That's a
      loss of precious RAM, extra buffer copy when somebody tries to update window
      content, potentially skip of some frames on fast animation (they just do
      not reach screen). Also hardware accelerated scrolling does not currently
      work for the windows with backing store enabled.
      
      We try to make the best use of backing store by enabling backing store for
      all the windows that are direct children of root, except the one which has
      keyboard focus (either directly or via one of its children). In practice this
      heuristics seems to provide nearly perfect results:
       1) dragging windows is fast and smooth.
       2) the top level window with the keyboard focus (typically the application
          that a user is working with) is G2D accelerated and does not suffer from
          any intermediate buffer copy overhead.
      Signed-off-by: default avatarSiarhei Siamashka <siarhei.siamashka@gmail.com>
      f5501ff1
  6. 07 Jun, 2013 1 commit
  7. 14 Mar, 2013 1 commit
  8. 24 Jan, 2013 2 commits
  9. 20 Jan, 2013 2 commits
    • Siarhei Siamashka's avatar
      Support for sunxi hardware cursor · 64d51c0f
      Siarhei Siamashka authored
      Hardware cursor is necessary because it is also visible on
      top of sunxi disp layers, while software cursor is not.
      
      FIXME: there is one minor problem with negative cursor
      positions. The hardware does not support them, so such
      positions are just set to 0 for now. In the future this
      can be solved better by changing the cursor picture and
      showing only the parts which are visible on screen.
      64d51c0f
    • Siarhei Siamashka's avatar
      Rename "fbdev" -> "sunxifb" and update man page · 703aea28
      Siarhei Siamashka authored
      As there is no way for the hardware specific bits to be accepted
      in xf86-video-fbdev, we need a new driver with its own name.
      703aea28
  10. 10 Nov, 2010 1 commit
  11. 07 Oct, 2010 1 commit
  12. 20 Jul, 2010 1 commit
  13. 15 Jan, 2010 1 commit
  14. 10 Jan, 2009 1 commit
  15. 11 Sep, 2007 1 commit
  16. 27 Dec, 2006 1 commit
  17. 10 Jan, 2006 1 commit
  18. 06 Dec, 2005 1 commit
  19. 28 Nov, 2005 1 commit
  20. 21 Nov, 2005 1 commit
  21. 18 Oct, 2005 1 commit
  22. 17 Oct, 2005 2 commits
  23. 25 Jul, 2005 1 commit
  24. 16 Jun, 2004 1 commit
  25. 23 Apr, 2004 1 commit
  26. 14 Mar, 2004 1 commit
  27. 03 Mar, 2004 1 commit
  28. 26 Feb, 2004 2 commits
  29. 14 Nov, 2003 1 commit