- 21 Mar, 2013 1 commit
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Siarhei Siamashka authored
Now source and destination pixmaps don't need to be the same for using G2D acceleration (as long as both of them are allocated in the framebuffer). This allows using G2D to copy pixels from DRI2 buffers to the framebuffer on the fallback path (when the window of an OpenGL ES application is partially overlapped by some other windows). Though it only works when composite extension is disabled, for example by adding the following to xorg.conf: Section "Extensions" Option "Composite" "Disable" EndSection If composite extension is enabled, windows have backing pixmaps, and we have a longer chain of copies: DRI2 buffer -> backing pixmap -> framebuffer Because backing pixmap is not allocated in a physically contiguous memory, it can't be copied using G2D yet. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 14 Mar, 2013 1 commit
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Siarhei Siamashka authored
Avoid creating a new mapping because that's a waste of the virtual address space. Also we are going to use this xserver framebuffer mapping address for testing whether window backing pixmaps are allocated in the framebuffer and can be accelerated by G2D. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 13 Mar, 2013 1 commit
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Siarhei Siamashka authored
The existing kernel driver from Allwinner for G2D accelerator is quite bad because ioctls are synchronous and blocking the caller thread, compromise security (basically it is a backdoor for copying data in memory between any arbitrary physical addresses) and have high overhead (each individual fill or blit operation needs an ioctl). But we need to start with something, so use this stuff as a placeholder. The g2d_driver.h header file is taken from linux-sunxi-3.4 Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 18 Feb, 2013 1 commit
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Siarhei Siamashka authored
Actually they are converted to 32x32 with 256 color palette. In the case if we have more than 256 unique colors, the color components of the pixels are reduced from 8-bit to 7-bit, then to 6-bit if necessary and so on (until we reduce the number of unique colors so that they can fit the palette). In the worst case we may theoretically end up with just 2 bits per A, R, G and B channels, but in practice 7 or 6 bits seem to be enough. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 20 Jan, 2013 1 commit
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Siarhei Siamashka authored
Note: the header file "sunxi_disp_ioctl.h" is GPL licensed. So until it is gets a MIT/X11 replacement, the DDX driver is GPL licensed as a whole. The individual source files still have their own license. Also in order to avoid any possible confusion, the MIT/X11 license header from COPYING has been added to "fbdev.c" and "fbdev_priv.h".
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