bl1_context_mgmt.c 3.67 KB
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/*
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 * Copyright (c) 2015-2020, ARM Limited and Contributors. All rights reserved.
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 *
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 * SPDX-License-Identifier: BSD-3-Clause
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 */

#include <assert.h>
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#include <arch_helpers.h>
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#include <context.h>
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#include <common/debug.h>
#include <lib/el3_runtime/context_mgmt.h>
#include <plat/common/platform.h>

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#include "../bl1_private.h"
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/* Following contains the cpu context pointers. */
static void *bl1_cpu_context_ptr[2];


void *cm_get_context(uint32_t security_state)
{
	assert(sec_state_is_valid(security_state));
	return bl1_cpu_context_ptr[security_state];
}

void cm_set_context(void *context, uint32_t security_state)
{
	assert(sec_state_is_valid(security_state));
	bl1_cpu_context_ptr[security_state] = context;
}

/*******************************************************************************
 * This function prepares the context for Secure/Normal world images.
 * Normal world images are transitioned to EL2(if supported) else EL1.
 ******************************************************************************/
void bl1_prepare_next_image(unsigned int image_id)
{
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	/*
	 * Following array will be used for context management.
	 * There are 2 instances, for the Secure and Non-Secure contexts.
	 */
	static cpu_context_t bl1_cpu_context[2];

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	unsigned int security_state, mode = MODE_EL1;
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	image_desc_t *desc;
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	entry_point_info_t *next_bl_ep;

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#if CTX_INCLUDE_AARCH32_REGS
	/*
	 * Ensure that the build flag to save AArch32 system registers in CPU
	 * context is not set for AArch64-only platforms.
	 */
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	if (el_implemented(1) == EL_IMPL_A64ONLY) {
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		ERROR("EL1 supports AArch64-only. Please set build flag "
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				"CTX_INCLUDE_AARCH32_REGS = 0\n");
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		panic();
	}
#endif

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	/* Get the image descriptor. */
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	desc = bl1_plat_get_image_desc(image_id);
	assert(desc != NULL);
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	/* Get the entry point info. */
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	next_bl_ep = &desc->ep_info;
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	/* Get the image security state. */
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	security_state = GET_SECURITY_STATE(next_bl_ep->h.attr);
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	/* Setup the Secure/Non-Secure context if not done already. */
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	if (cm_get_context(security_state) == NULL)
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		cm_set_context(&bl1_cpu_context[security_state], security_state);

	/* Prepare the SPSR for the next BL image. */
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	if ((security_state != SECURE) && (el_implemented(2) != EL_IMPL_NONE)) {
		mode = MODE_EL2;
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	}

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	next_bl_ep->spsr = (uint32_t)SPSR_64((uint64_t) mode,
		(uint64_t)MODE_SP_ELX, DISABLE_ALL_EXCEPTIONS);
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	/* Allow platform to make change */
	bl1_plat_set_ep_info(image_id, next_bl_ep);

	/* Prepare the context for the next BL image. */
	cm_init_my_context(next_bl_ep);
	cm_prepare_el3_exit(security_state);

	/* Indicate that image is in execution state. */
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	desc->state = IMAGE_STATE_EXECUTED;
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	print_entry_point_info(next_bl_ep);
}
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#if ENABLE_RME
/*******************************************************************************
 * This function prepares the entry point information to run BL2 in Root world
 * i.e. EL3. It then jumps into BL2 using this entry point information.
 ******************************************************************************/
void bl1_prepare_for_bl2_in_root(void)
{
	image_desc_t *bl2_desc;
	entry_point_info_t *bl2_ep_info;

	/* Get the image descriptor. */
	bl2_desc = bl1_plat_get_image_desc(BL2_IMAGE_ID);
	assert(bl2_desc != NULL);

	/* Get the entry point info. */
	bl2_ep_info = &bl2_desc->ep_info;

	bl2_ep_info->spsr = (uint32_t)SPSR_64(MODE_EL3, MODE_SP_ELX,
						DISABLE_ALL_EXCEPTIONS);

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	flush_dcache_range((uintptr_t)bl2_ep_info, sizeof(entry_point_info_t));

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	/* Indicate that image is in execution state. */
	bl2_desc->state = IMAGE_STATE_EXECUTED;

	/* Print debug info and flush the console before running BL2. */
	print_entry_point_info(bl2_ep_info);
	console_flush();

	bl1_run_bl2_in_root(bl2_ep_info);
}
#endif /* ENABLE_RME */