console.h 2.8 KB
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/*
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 * Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
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 *
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 * SPDX-License-Identifier: BSD-3-Clause
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 */

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#ifndef CONSOLE_H
#define CONSOLE_H
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#include <lib/utils_def.h>
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#define CONSOLE_T_NEXT			(U(0) * REGSZ)
#define CONSOLE_T_FLAGS			(U(1) * REGSZ)
#define CONSOLE_T_PUTC			(U(2) * REGSZ)
#define CONSOLE_T_GETC			(U(3) * REGSZ)
#define CONSOLE_T_FLUSH			(U(4) * REGSZ)
#define CONSOLE_T_DRVDATA		(U(5) * REGSZ)

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#define CONSOLE_FLAG_BOOT		(U(1) << 0)
#define CONSOLE_FLAG_RUNTIME		(U(1) << 1)
#define CONSOLE_FLAG_CRASH		(U(1) << 2)
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/* Bits 3 to 7 reserved for additional scopes in future expansion. */
#define CONSOLE_FLAG_SCOPE_MASK		((U(1) << 8) - 1)
/* Bits 8 to 31 reserved for non-scope use in future expansion. */

/* Returned by getc callbacks when receive FIFO is empty. */
#define ERROR_NO_PENDING_CHAR		(-1)
/* Returned by console_xxx() if no registered console implements xxx. */
#define ERROR_NO_VALID_CONSOLE		(-128)

#ifndef __ASSEMBLY__

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#include <stdint.h>
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typedef struct console {
	struct console *next;
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	/*
	 * Only the low 32 bits are used. The type is u_register_t to align the
	 * fields of the struct to 64 bits in AArch64 and 32 bits in AArch32
	 */
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	u_register_t flags;
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	int (*const putc)(int character, struct console *console);
	int (*const getc)(struct console *console);
	int (*const flush)(struct console *console);
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	/* Additional private driver data may follow here. */
} console_t;
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/* offset macro assertions for console_t */
#include <drivers/console_assertions.h>
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/*
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 * Add a console_t instance to the console list. This should only be called by
 * console drivers after they have initialized all fields in the console
 * structure. Platforms seeking to register a new console need to call the
 * respective console__register() function instead.
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 */
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int console_register(console_t *console);
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/* Remove a single console_t instance from the console list. Return a pointer to
 * the console that was removed if it was found, or NULL if not. */
console_t *console_unregister(console_t *console);
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/* Returns 1 if this console is already registered, 0 if not */
int console_is_registered(console_t *console);
/*
 * Set scope mask of a console that determines in what states it is active.
 * By default they are registered with (CONSOLE_FLAG_BOOT|CONSOLE_FLAG_CRASH).
 */
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void console_set_scope(console_t *console, unsigned int scope);

/* Switch to a new global console state (CONSOLE_FLAG_BOOT/RUNTIME/CRASH). */
void console_switch_state(unsigned int new_state);
/* Output a character on all consoles registered for the current state. */
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int console_putc(int c);
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/* Read a character (blocking) from any console registered for current state. */
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int console_getc(void);
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/* Flush all consoles registered for the current state. */
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int console_flush(void);
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#endif /* __ASSEMBLY__ */

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#endif /* CONSOLE_H */