• Yatharth Kochar's avatar
    Changes for new version of image loading in BL1/BL2 · 42019bf4
    Yatharth Kochar authored
    This patch adds changes in BL1 & BL2 to use new version
    of image loading to load the BL images.
    
    Following are the changes in BL1:
      -Use new version of load_auth_image() to load BL2
      -Modified `bl1_init_bl2_mem_layout()` to remove using
       `reserve_mem()` and to calculate `bl2_mem_layout`.
       `bl2_mem_layout` calculation now assumes that BL1 RW
       data is at the top of the bl1_mem_layout, which is more
       restrictive than the previous BL1 behaviour.
    
    Following are the changes in BL2:
      -The `bl2_main.c` is refactored and all the functions
       for loading BLxx images are now moved to `bl2_image_load.c`
       `bl2_main.c` now calls a top level `bl2_load_images()` to
       load all the images that are applicable in BL2.
      -Added new file `bl2_image_load_v2.c` that uses new version
       of image loading to load the BL images in BL2.
    
    All the above changes are conditionally compiled using the
    `LOAD_IMAGE_V2` flag.
    
    Change-Id: Ic6dcde5a484495bdc05526d9121c59fa50c1bf23
    42019bf4
bl2.mk 1.83 KB
#
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BL2_SOURCES		+=	bl2/bl2_main.c				\
				bl2/aarch64/bl2_entrypoint.S		\
				bl2/aarch64/bl2_arch_setup.c		\
				common/aarch64/early_exceptions.S	\
				lib/locks/exclusive/aarch64/spinlock.S

ifeq (${LOAD_IMAGE_V2},1)
BL2_SOURCES		+=	bl2/bl2_image_load_v2.c
else
BL2_SOURCES		+=	bl2/bl2_image_load.c
endif

BL2_LINKERFILE		:=	bl2/bl2.ld.S