Commit 7750990c authored by danh-arm's avatar danh-arm Committed by GitHub
Browse files

Merge pull request #808 from masahir0y/build_fix

Fix parallel building
parents bf6363ac d014ea6c
......@@ -227,11 +227,12 @@ endef
# MAKE_LD generate the linker script using the C preprocessor
# $(1) = output linker script
# $(2) = input template
# $(3) = BL stage (2, 2u, 30, 31, 32, 33)
define MAKE_LD
$(eval DEP := $(1).d)
$(1): $(2) | $(dir ${1})
$(1): $(2) | bl$(3)_dirs
@echo " PP $$<"
$$(Q)$$(CPP) $$(CPPFLAGS) -P -D__ASSEMBLY__ -D__LINKER__ $(MAKE_DEP) -o $$@ $$<
......@@ -297,11 +298,10 @@ define MAKE_BL
$(eval BL_LINKERFILE := $(BL$(call uppercase,$(1))_LINKERFILE))
# We use sort only to get a list of unique object directory names.
# ordering is not relevant but sort removes duplicates.
$(eval TEMP_OBJ_DIRS := $(sort $(BUILD_DIR)/ $(dir ${OBJS})))
$(eval TEMP_OBJ_DIRS := $(sort $(BUILD_DIR)/ $(dir ${OBJS} ${LINKERFILE})))
# The $(dir ) function leaves a trailing / on the directory names
# We append a . then strip /. from each, to remove the trailing / characters
# This gives names suitable for use as make rule targets.
$(eval OBJ_DIRS := $(subst /.,,$(addsuffix .,$(TEMP_OBJ_DIRS))))
# Rip off the / to match directory names with make rule targets.
$(eval OBJ_DIRS := $(patsubst %/,%,$(TEMP_OBJ_DIRS)))
# Create generators for object directory structure
......@@ -314,7 +314,7 @@ $(eval $(foreach objd,${OBJ_DIRS},$(call MAKE_PREREQ_DIR,${objd},)))
bl${1}_dirs: | ${OBJ_DIRS}
$(eval $(call MAKE_OBJS,$(BUILD_DIR),$(SOURCES),$(1)))
$(eval $(call MAKE_LD,$(LINKERFILE),$(BL_LINKERFILE)))
$(eval $(call MAKE_LD,$(LINKERFILE),$(BL_LINKERFILE),$(1)))
$(ELF): $(OBJS) $(LINKERFILE) | bl$(1)_dirs
@echo " LD $$@"
......
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