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adam.huang
Arm Trusted Firmware
Commits
bd8c4016
Unverified
Commit
bd8c4016
authored
Oct 12, 2018
by
Dimitris Papastamos
Committed by
GitHub
Oct 12, 2018
Browse files
Merge pull request #1627 from sandrine-bailleux-arm/sb/object-pool-allocator
Introduce object pool allocator
parents
776bd2b6
9cc4651c
Changes
1
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include/lib/object_pool.h
0 → 100644
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bd8c4016
/*
* Copyright (c) 2018, ARM Limited and Contributors. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#ifndef OBJECT_POOL_H
#define OBJECT_POOL_H
#include <debug.h>
#include <stdlib.h>
#include <utils_def.h>
/*
* Pool of statically allocated objects.
*
* Objects can be reserved but not freed. This is by design and it is not a
* limitation. We do not want to introduce complexity induced by memory freeing,
* such as use-after-free bugs, memory fragmentation and so on.
*
* The object size and capacity of the pool are fixed at build time. So is the
* address of the objects back store.
*/
struct
object_pool
{
/* Size of 1 object in the pool in byte unit. */
const
size_t
obj_size
;
/* Number of objects in the pool. */
const
size_t
capacity
;
/* Objects back store. */
void
*
const
objects
;
/* How many objects are currently allocated. */
size_t
used
;
};
/* Create a static pool of objects. */
#define OBJECT_POOL(_pool_name, _obj_backstore, _obj_size, _obj_count) \
struct object_pool _pool_name = { \
.objects = (_obj_backstore), \
.obj_size = (_obj_size), \
.capacity = (_obj_count), \
.used = 0U, \
}
/* Create a static pool of objects out of an array of pre-allocated objects. */
#define OBJECT_POOL_ARRAY(_pool_name, _obj_array) \
OBJECT_POOL(_pool_name, (_obj_array), \
sizeof((_obj_array)[0]), ARRAY_SIZE(_obj_array))
/*
* Allocate 'count' objects from a pool.
* Return the address of the first object. Panic on error.
*/
static
inline
void
*
pool_alloc_n
(
struct
object_pool
*
pool
,
size_t
count
)
{
if
(
pool
->
used
+
count
>
pool
->
capacity
)
{
ERROR
(
"Cannot allocate %zu objects out of pool (%zu objects left).
\n
"
,
count
,
pool
->
capacity
-
pool
->
used
);
panic
();
}
void
*
obj
=
(
char
*
)(
pool
->
objects
)
+
pool
->
obj_size
*
pool
->
used
;
pool
->
used
+=
count
;
return
obj
;
}
/*
* Allocate 1 object from a pool.
* Return the address of the object. Panic on error.
*/
static
inline
void
*
pool_alloc
(
struct
object_pool
*
pool
)
{
return
pool_alloc_n
(
pool
,
1U
);
}
#endif
/* OBJECT_POOL_H */
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