1. 04 Jan, 2019 1 commit
    • Antonio Nino Diaz's avatar
      Sanitise includes across codebase · 09d40e0e
      Antonio Nino Diaz authored
      Enforce full include path for includes. Deprecate old paths.
      
      The following folders inside include/lib have been left unchanged:
      
      - include/lib/cpus/${ARCH}
      - include/lib/el3_runtime/${ARCH}
      
      The reason for this change is that having a global namespace for
      includes isn't a good idea. It defeats one of the advantages of having
      folders and it introduces problems that are sometimes subtle (because
      you may not know the header you are actually including if there are two
      of them).
      
      For example, this patch had to be created because two headers were
      called the same way: e0ea0928 ("Fix gpio includes of mt8173 platform
      to avoid collision."). More recently, this patch has had similar
      problems: 46f9b2c3 ("drivers: add tzc380 support").
      
      This problem was introduced in commit 4ecca339
      
       ("Move include and
      source files to logical locations"). At that time, there weren't too
      many headers so it wasn't a real issue. However, time has shown that
      this creates problems.
      
      Platforms that want to preserve the way they include headers may add the
      removed paths to PLAT_INCLUDES, but this is discouraged.
      
      Change-Id: I39dc53ed98f9e297a5966e723d1936d6ccf2fc8f
      Signed-off-by: default avatarAntonio Nino Diaz <antonio.ninodiaz@arm.com>
      09d40e0e
  2. 26 Oct, 2018 1 commit
  3. 10 Aug, 2018 1 commit
  4. 01 Aug, 2018 1 commit
    • Daniel Boulby's avatar
      Fix build for SEPARATE_CODE_AND_RODATA=0 · 2ecaafd2
      Daniel Boulby authored
      
      
      TF won't build since no memory region is specified
      for when SEPARATE_CODE_AND_RODATA=0 it still relies on
      the ARM_MAP_BL_RO_DATA region which is never defined for
      this case. Create memory region combining code and RO data for
      when the build flag SEPARATE_CODE_AND_RODATA=0 to fix this
      
      Change-Id: I6c129eb0833497710cce55e76b8908ce03e0a638
      Signed-off-by: default avatarDaniel Boulby <daniel.boulby@arm.com>
      2ecaafd2
  5. 24 Jul, 2018 1 commit
  6. 19 Jun, 2018 1 commit
    • Antonio Nino Diaz's avatar
      plat/arm: Migrate AArch64 port to the multi console driver · 88a0523e
      Antonio Nino Diaz authored
      
      
      The old API is deprecated and will eventually be removed.
      
      Arm platforms now use the multi console driver for boot and runtime
      consoles. However, the crash console uses the direct console API because
      it doesn't need any memory access to work. This makes it more robust
      during crashes.
      
      The AArch32 port of the Trusted Firmware doesn't support this new API
      yet, so it is only enabled in AArch64 builds. Because of this, the
      common code must maintain compatibility with both systems. SP_MIN
      doesn't have to be updated because it's only used in AArch32 builds.
      The TSP is only used in AArch64, so it only needs to support the new
      API without keeping support for the old one.
      
      Special care must be taken because of PSCI_SYSTEM_SUSPEND. In Juno, this
      causes the UARTs to reset (except for the one used by the TSP). This
      means that they must be unregistered when suspending and re-registered
      when resuming. This wasn't a problem with the old driver because it just
      restarted the UART, and there were no problems associated with
      registering and unregistering consoles.
      
      The size reserved for BL2 has been increased.
      
      Change-Id: Icefd117dd1eb9c498921181a21318c2d2435c441
      Signed-off-by: default avatarAntonio Nino Diaz <antonio.ninodiaz@arm.com>
      88a0523e
  7. 15 May, 2018 1 commit
  8. 11 May, 2018 1 commit
    • Antonio Nino Diaz's avatar
      plat/arm: Migrate AArch64 port to the multi console driver · 2f18aa1f
      Antonio Nino Diaz authored
      
      
      The old API is deprecated and will eventually be removed.
      
      Arm platforms now use the multi console driver for boot and runtime
      consoles. However, the crash console uses the direct console API because
      it doesn't need any memory access to work. This makes it more robust
      during crashes.
      
      The AArch32 port of the Trusted Firmware doesn't support this new API
      yet, so it is only enabled in AArch64 builds. Because of this, the
      common code must maintain compatibility with both systems. SP_MIN
      doesn't have to be updated because it's only used in AArch32 builds.
      The TSP is only used in AArch64, so it only needs to support the new
      API without keeping support for the old one.
      
      Special care must be taken because of PSCI_SYSTEM_SUSPEND. In Juno, this
      causes the UARTs to reset (except for the one used by the TSP). This
      means that they must be unregistered when suspending and re-registered
      when resuming. This wasn't a problem with the old driver because it just
      restarted the UART, and there were no problems associated with
      registering and unregistering consoles.
      
      The size of BL31 has been increased in builds with SPM.
      
      Change-Id: Icefd117dd1eb9c498921181a21318c2d2435c441
      Signed-off-by: default avatarAntonio Nino Diaz <antonio.ninodiaz@arm.com>
      2f18aa1f
  9. 18 Jan, 2018 1 commit
    • Roberto Vargas's avatar
      bl2-el3: Add BL2 at EL3 support in FVP · 81528dbc
      Roberto Vargas authored
      
      
      This patch add supports for the new API added for BL2 at EL3 for
      FVP. We don't have a non-TF Boot ROM for FVP, but this option can be
      tested setting specific parameters in the model.
      
      The bl2 image is loaded directly in memory instead of being loaded
      by a non-TF Boot ROM and the reset address is changed:
      
      	--data cluster0.cpu0=bl2.bin@0x4001000
      	-C cluster0.cpu0.RVBAR=0x4001000
      
      These parameters mean that in the cold boot path the processor will
      jump to BL2 again. For this reason, BL2 is loaded in dram in this
      case, to avoid other images reclaiming BL2 memory.
      
      Change-Id: Ieb2ff8535a9e67ccebcd8c2212cad366e7776422
      Signed-off-by: default avatarRoberto Vargas <roberto.vargas@arm.com>
      81528dbc