- 01 Mar, 2018 1 commit
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Dan Handley authored
For platforms that have not migrated to MULTI_CONSOLE_API == 1, there are a lot of confusing deprecated declaration warnings relating to use of console_init() and console_uninit(). Some of these relate to use by the generic code, not the platform code. These functions are not really deprecated but *removed* when MULTI_CONSOLE_API == 1. This patch consolidates these warnings into a single preprocessor warning. The __deprecated attribute is removed from the console_init() and console_uninit() declarations. For preprocessor warnings like this to not cause fatal build errors, this patch adds -Wno-error=cpp to the build flags when ERROR_DEPRECATED == 0. This option (and -Wno-error=deprecated-declarations) is now added to CPPFLAGS instead of TF_CFLAGS to ensure the build flags are used in the assembler as well as the compiler. This patch also disentangles the MULTI_CONSOLE_API and ERROR_DEPRECATED build flags by defaulting MULTI_CONSOLE_API to 0 instead of ERROR_DEPRECATED. This allows platforms that have not migrated to MULTI_CONSOLE_API to use ERROR_DEPRECATED == 1 to emit a more meaningful build error. Finally, this patch bans use of MULTI_CONSOLE_API == 1 and AARCH32, since the AArch32 console implementation does not support MULTI_CONSOLE_API == 1. Change-Id: If762165ddcb90c28aa7a4951aba70cb15c2b709c Signed-off-by: Dan Handley <dan.handley@arm.com>
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- 12 Dec, 2017 1 commit
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Julius Werner authored
This patch overhauls the console API to allow for multiple console instances of different drivers that are active at the same time. Instead of binding to well-known function names (like console_core_init), consoles now provide a register function (e.g. console_16550_register()) that will hook them into the list of active consoles. All console operations will be dispatched to all consoles currently in the list. The new API will be selected by the build-time option MULTI_CONSOLE_API, which defaults to ${ERROR_DEPRECATED} for now. The old console API code will be retained to stay backwards-compatible to older platforms, but should no longer be used for any newly added platforms and can hopefully be removed at some point in the future. The new console API is intended to be used for both normal (bootup) and crash use cases, freeing platforms of the need to set up the crash console separately. Consoles can be individually configured to be active active at boot (until first handoff to EL2), at runtime (after first handoff to EL2), and/or after a crash. Console drivers should set a sane default upon registration that can be overridden with the console_set_scope() call. Code to hook up the crash reporting mechanism to this framework will be added with a later patch. This patch only affects AArch64, but the new API could easily be ported to AArch32 as well if desired. Change-Id: I35c5aa2cb3f719cfddd15565eb13c7cde4162549 Signed-off-by: Julius Werner <jwerner@chromium.org>
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- 03 May, 2017 1 commit
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dp-arm authored
To make software license auditing simpler, use SPDX[0] license identifiers instead of duplicating the license text in every file. NOTE: Files that have been imported by FreeBSD have not been modified. [0]: https://spdx.org/ Change-Id: I80a00e1f641b8cc075ca5a95b10607ed9ed8761a Signed-off-by: dp-arm <dimitris.papastamos@arm.com>
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- 31 Mar, 2017 1 commit
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Antonio Nino Diaz authored
This function ensures that console output is flushed, for example before shutting down or use by another component In line with other console APIs, console_flush() wraps console_core_flush(). Also implement console_core_flush() for PL011. Change-Id: I3db365065e4de04a454a5c2ce21be335a23a01e4 Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
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- 09 Aug, 2016 1 commit
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Soby Mathew authored
This patch moves the various assembly console drivers into `aarch64` architecture specific folder. Stub files, which include files from new location, are retained at the original location for platform compatibility reasons. Change-Id: I0069b6c1c0489ca47f5204d4e26e3bc3def533a8
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