1. 08 Jul, 2016 1 commit
    • Sandrine Bailleux's avatar
      Introduce SEPARATE_CODE_AND_RODATA build flag · 5d1c104f
      Sandrine Bailleux authored
      At the moment, all BL images share a similar memory layout: they start
      with their code section, followed by their read-only data section.
      The two sections are contiguous in memory. Therefore, the end of the
      code section and the beginning of the read-only data one might share
      a memory page. This forces both to be mapped with the same memory
      attributes. As the code needs to be executable, this means that the
      read-only data stored on the same memory page as the code are
      executable as well. This could potentially be exploited as part of
      a security attack.
      
      This patch introduces a new build flag called
      SEPARATE_CODE_AND_RODATA, which isolates the code and read-only data
      on separate memory pages. This in turn allows independent control of
      the access permissions for the code and read-only data.
      
      This has an impact on memory footprint, as padding bytes need to be
      introduced between the code and read-only data to ensure the
      segragation of the two. To limit the memory cost, the memory layout
      of the read-only section has been changed in this case.
      
       - When SEPARATE_CODE_AND_RODATA=0, the layout is unchanged, i.e.
         the read-only section still looks like this (padding omitted):
      
         |        ...        |
         +-------------------+
         | Exception vectors |
         +-------------------+
         |  Read-only data   |
         +-------------------+
         |       Code        |
         +-------------------+ BLx_BASE
      
         In this case, the linker script provides the limits of the whole
         read-only section.
      
       - When SEPARATE_CODE_AND_RODATA=1, the exception vectors and
         read-only data are swapped, such that the code and exception
         vectors are contiguous, followed by the read-only data. This
         gives the following new layout (padding omitted):
      
         |        ...        |
         +-------------------+
         |  Read-only data   |
         +-------------------+
         | Exception vectors |
         +-------------------+
         |       Code        |
         +-------------------+ BLx_BASE
      
         In this case, the linker script now exports 2 sets of addresses
         instead: the limits of the code and the limits of the read-only
         data. Refer to the Firmware Design guide for more details. This
         provides platform code with a finer-grained view of the image
         layout and allows it to map these 2 regions with the appropriate
         access permissions.
      
      Note that SEPARATE_CODE_AND_RODATA applies to all BL images.
      
      Change-Id: I936cf80164f6b66b6ad52b8edacadc532c935a49
      5d1c104f
  2. 14 Mar, 2016 1 commit
    • Antonio Nino Diaz's avatar
      Remove all non-configurable dead loops · 1c3ea103
      Antonio Nino Diaz authored
      Added a new platform porting function plat_panic_handler, to allow
      platforms to handle unexpected error situations. It must be
      implemented in assembly as it may be called before the C environment
      is initialized. A default implementation is provided, which simply
      spins.
      
      Corrected all dead loops in generic code to call this function
      instead. This includes the dead loop that occurs at the end of the
      call to panic().
      
      All unnecesary wfis from bl32/tsp/aarch64/tsp_exceptions.S have
      been removed.
      
      Change-Id: I67cb85f6112fa8e77bd62f5718efcef4173d8134
      1c3ea103
  3. 09 Dec, 2015 1 commit
    • Yatharth Kochar's avatar
      FWU: Add Generic BL2U FWU image support in BL2 · 9003fa0b
      Yatharth Kochar authored
      The Firmware Update (FWU) feature needs support for an optional
      secure world image, BL2U, to allow additional secure world
      initialization required by FWU, for example DDR initialization.
      
      This patch adds generic framework support to create BL2U.
      
      NOTE: A platform makefile must supply additional `BL2U_SOURCES`
            to build the bl2u target. A subsequent patch adds bl2u
            support for ARM platforms.
      
      Change-Id: If2ce036199bb40b39b7f91a9332106bcd4e25413
      9003fa0b