G2D: enable accelerated blits for 16bpp color depth
This is still not perfect, because G2D can't saturate memory bandwidth
for this color depth (it is fillrate limited). We should emulate 16bpp blits
with 32bpp blits whenever it is possible.
Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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