Framebuffer readback assembly code for AArch64
On a PINE64 board (ARM Cortex-A53), this provides ~180 MB/s
speed for the framebuffer readback. For comparison, the normal
memcpy operation in cached buffers runs at around ~1200 MB/s.
Such read back speed is actually not very fast and is borderline
usable. With a 1920x1080 32bpp screen resolution, this results in
something like ~20 FPS scrolling.
Benchmark vs. shadow framebuffer (1920x1080 32bpp):
== Shadow framebuffer in xf86-video-fbdev ==
$ wget http://mirror.its.dal.ca/gutenberg/3/2/0/3/32032/32032.txt
$ time DISPLAY=:0 xterm +j -maximized -e cat 32032.txt
real 0m43.909s
user 0m0.820s
sys 0m0.300s
$ DISPLAY=:0 x11perf -scroll500 -copywinwin500 -copypixwin500 -copywinpix500
15000 trep @ 1.8460 msec ( 542.0/sec): Scroll 500x500 pixels
12000 trep @ 2.2629 msec ( 442.0/sec): Copy 500x500 from window to window
12000 trep @ 2.2096 msec ( 453.0/sec): Copy 500x500 from pixmap to window
14000 trep @ 1.9740 msec ( 507.0/sec): Copy 500x500 from window to pixmap
== Direct framebuffer readback in xf86-video-fbturbo ==
$ wget http://mirror.its.dal.ca/gutenberg/3/2/0/3/32032/32032.txt
$ time DISPLAY=:0 xterm +j -maximized -e cat 32032.txt
real 2m5.741s
user 0m0.390s
sys 0m0.190s
$ DISPLAY=:0 x11perf -scroll500 -copywinwin500 -copypixwin500 -copywinpix500
4500 trep @ 5.9201 msec ( 169.0/sec): Scroll 500x500 pixels
6000 trep @ 5.9211 msec ( 169.0/sec): Copy 500x500 from window to window
18000 trep @ 1.5341 msec ( 652.0/sec): Copy 500x500 from pixmap to window
4000 trep @ 6.4657 msec ( 155.0/sec): Copy 500x500 from window to pixmap
==
The direct framebuffer access without the shadow framebuffer layer
makes scrolling and moving windows slower. But copying from pixmaps
to windows becomes faster. In the real world, copying from offscreen
pixmaps to windows is much more important, because it is one of the
performance bottlenecks for almost every X11 application. While
reading back from the framebuffer is only used for a few very
specialized tasks (scrolling/moving windows and making screenshots).
On 32-bit ARM systems, the uncached framebuffer readback used to
perform better. Even the Cortex-A53 running in 32-bit mode can
do framebuffer readback at more than 300 MB/s:
https://github.com/ssvb/tinymembench/wiki/PINE64-(Allwinner-A64)
Scrolling/moving windows still can be accelerated by the kernel
(via DMA, a dedicated 2D accelerator or some other method) and
hooked into xf86-video-fbturbo.
Signed-off-by:
Siarhei Siamashka <siarhei.siamashka@gmail.com>
src/aarch64_asm.S
0 → 100644
Please register or sign in to comment