1. 24 Feb, 2020 3 commits
  2. 18 Feb, 2020 4 commits
  3. 17 Feb, 2020 3 commits
    • Vishnu Banavath's avatar
      corstone700: set UART clocks to 32MHz · 6aa138de
      Vishnu Banavath authored
      
      
      Adding support for 32MHz UART clock and selecting it as the
      default UART clock
      
      Change-Id: I9541eaff70424e85a3b5ee4820ca0e7efb040d2c
      Signed-off-by: default avatarVishnu Banavath <vishnu.banavath@arm.com>
      Signed-off-by: default avatarAbdellatif El Khlifi <abdellatif.elkhlifi@arm.com>
      6aa138de
    • Avinash Mehta's avatar
      corstone700: clean-up as per coding style guide · 93cf1f64
      Avinash Mehta authored
      
      
      Running checkpatch.pl on the codebase and making required changes
      
      Change-Id: I7d3f8764cef632ab2a6d3c355c68f590440b85b8
      Signed-off-by: default avatarAvinash Mehta <avinash.mehta@arm.com>
      Signed-off-by: default avatarAbdellatif El Khlifi <abdellatif.elkhlifi@arm.com>
      93cf1f64
    • Khandelwal's avatar
      Corstone700: add support for mhuv2 in arm TF-A · c6fe43b7
      Khandelwal authored
      
      
      Note: This patch implements in-band messaging protocol only.
      ARM has launched a next version of MHU i.e. MHUv2 with its latest
      subsystems. The main change is that the MHUv2 is now a distributed IP
      with different peripheral views (registers) for the sender and receiver.
      
      Another main difference is that MHUv1 duplex channels are now split into
      simplex/half duplex in MHUv2. MHUv2 has a configurable number of
      communication channels. There is a capability register (MSG_NO_CAP) to
      find out how many channels are available in a system.
      
      The register offsets have also changed for STAT, SET & CLEAR registers
      from 0x0, 0x8 & 0x10 in MHUv1 to 0x0, 0xC & 0x8 in MHUv2 respectively.
      
      0x0    0x4  0x8  0xC             0x1F
      ------------------------....-----
      | STAT |    |    | SET |    |   |
      ------------------------....-----
            Transmit Channel
      
      0x0    0x4  0x8   0xC            0x1F
      ------------------------....-----
      | STAT |    | CLR |    |    |   |
      ------------------------....-----
              Receive Channel
      
      The MHU controller can request the receiver to wake-up and once the
      request is removed, the receiver may go back to sleep, but the MHU
      itself does not actively put a receiver to sleep.
      
      So, in order to wake-up the receiver when the sender wants to send data,
      the sender has to set ACCESS_REQUEST register first in order to wake-up
      receiver, state of which can be detected using ACCESS_READY register.
      ACCESS_REQUEST has an offset of 0xF88 & ACCESS_READY has an offset
      of 0xF8C and are accessible only on any sender channel.
      
      This patch adds necessary changes in a new file required to support the
      latest MHUv2 controller. This patch also needs an update in DT binding
      for ARM MHUv2 as we need a second register base (tx base) which would
      be used as the send channel base.
      
      Change-Id: I1455e08b3d88671a191c558790c503eabe07a8e6
      Signed-off-by: default avatarTushar Khandelwal <tushar.khandelwal@arm.com>
      c6fe43b7
  4. 13 Feb, 2020 1 commit
  5. 12 Feb, 2020 1 commit
  6. 11 Feb, 2020 1 commit
  7. 10 Feb, 2020 3 commits
  8. 07 Feb, 2020 21 commits
  9. 06 Feb, 2020 2 commits
    • Max Shvetsov's avatar
      Adds option to read ROTPK from registers for FVP · a6ffddec
      Max Shvetsov authored
      
      
      Enables usage of ARM_ROTPK_LOCATION=regs for FVP board.
      Removes hard-coded developer keys. Instead, setting
      ARM_ROTPK_LOCATION=devel_* takes keys from default directory.
      In case of ROT_KEY specified - generates a new hash and replaces the
      original.
      
      Note: Juno board was tested by original feature author and was not tested
      for this patch since we don't have access to the private key. Juno
      implementation was moved to board-specific file without changing
      functionality. It is not known whether byte-swapping is still needed
      for this platform.
      
      Change-Id: I0fdbaca0415cdcd78f3a388551c2e478c01ed986
      Signed-off-by: default avatarMax Shvetsov <maksims.svecovs@arm.com>
      a6ffddec
    • Louis Mayencourt's avatar
      fvp: Slightly Bump the stack size for bl1 and bl2 · 64271c74
      Louis Mayencourt authored
      
      
      Stack usage reaches 90% with some configuration. Bump slightly the stack
      size to prevent a stack-overflow.
      
      Change-Id: I44ce8b12906586a42f152b7677785fcdc5e78ae1
      Signed-off-by: default avatarLouis Mayencourt <louis.mayencourt@arm.com>
      64271c74
  10. 05 Feb, 2020 1 commit