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José Hiram Soltren authored
This patch adds an API for player applications to utilize VDPAU for hardware-accelerated playback of H.265/HEVC streams. The goals of this API are: - enable hardware accelerated decoding of H.265/HEVC content under VDPAU; - provide a reference implementation for H.265/HEVC hardware decoding that is vendor agnostic; - provide enough data for H.265/HEVC hardware acceleration implementations from multiple vendors to be able to use the same API; This patch is written against "version one" of the H.265/HEVC Specification, Rec. ITU-T H.265 (04/2013), available at: http://handle.itu.int/11.1002/1000/12296 A future patch against this header may address bug fixes, and may support the new features described in "version two" of the H.265/HEVC Specification, Rec. ITU-T H.265 v2 (10/2014). Note that the API does need to be self documenting with Doxygen markup, which we (NVIDIA) will generate and post as an update to our public VDPAU documentation. This is version 8 of the patch. Version 1 was the original version. Version 2 was a minor cleanup change. Version 3 incorporated 10- and 12-bit formats. Version 4 clarified some documentation related to H.265/HEVC support. Version 5 clarified some documentation related to H.265/HEVC support and correcting the Specification URI above. Version 6 further corrected the Specification URI above, re-ordered the fields in VdpPictureInfoHEVC to agree with the Specification, and added additional documentation for some fields. It also corrected some cosmetic indentation errors. Version 7 removed the sps_sub_layer_ordering_info_present_flag, added a note on implementing clauses 8.3 through 8.7, clarified the meaning of sps_max_dec_pic_buffering_minus1, moved the scaling lists to follow scaling_list_enabled_flag, clarified comments on pps_beta_offset_div2 and pps_tc_offset_div2, and added "Ignored otherwise." or "Invalid values are ignored" comments to several fields. Version 8 truncated a number of fields related to reference pictures to 8 bit types, e.g. uint8_t. Signed-off-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Acked-by: Christian König <christian.koenig@amd.com>
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