- 05 Jun, 2013 1 commit
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Siarhei Siamashka authored
Using VFP, we can load up to 128 bytes with a single VLDM instruction. But before this patch, only NEON implementation was available. Just because it showed better results on Allwinner A10 compared to VFP. And this DDX driver used to primarily target just sunxi hardware. But looks like it makes sense to also target other devices (at least ODROID-X, which has the same Mali400 GPU and can use the same DRI2 integration for EGL and GLESv2 support). And on the other ARM devices, VFP aligned reads generally work better than NEON. The benchmark results are listed below: 1280x720, 32bpp, testing "x11perf -scroll500" == Exynos 5250, Cortex-A15, Non-cacheable streaming enhancement disabled == NEON : 10000 trep @ 3.7101 msec ( 270.0/sec): Scroll 500x500 pixels VFP : 10000 trep @ 2.6678 msec ( 375.0/sec): Scroll 500x500 pixels == Exynos 5250, Cortex-A15, Non-cacheable streaming enhancement enabled == NEON : 15000 trep @ 2.2568 msec ( 443.0/sec): Scroll 500x500 pixels VFP : 15000 trep @ 2.3016 msec ( 434.0/sec): Scroll 500x500 pixels == Exynos 4412, Cortex-A9 == NEON : 10000 trep @ 4.5125 msec ( 222.0/sec): Scroll 500x500 pixels VFP : 10000 trep @ 2.7015 msec ( 370.0/sec): Scroll 500x500 pixels == TI DM3730, Cortex-A8 == NEON : 15000 trep @ 2.2303 msec ( 448.0/sec): Scroll 500x500 pixels VFP : 10000 trep @ 3.0670 msec ( 326.0/sec): Scroll 500x500 pixels == Allwinner A10, Cortex-A8 == NEON : 10000 trep @ 2.5559 msec ( 391.0/sec): Scroll 500x500 pixels VFP : 10000 trep @ 3.0580 msec ( 327.0/sec): Scroll 500x500 pixels == Raspberry Pi, BCM2708, ARM1176 == VFP : 3000 trep @ 8.7699 msec ( 114.0/sec): Scroll 500x500 pixels The benchmark numbers in this particular test setup roughly represent memory copy bandwidth measured in MB/s (when doing overlapped blits inside of a writecombine mapped framebuffer). ----------------------------------------------------------------------- Note: the use of VFP two-pass overlapped copy instead of ShadowFB is still not enabled by default when running on Raspberry Pi because the performance results are not so great. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 03 Jun, 2013 1 commit
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Siarhei Siamashka authored
This is my old ARM9E/ARM11 memcpy code from https://garage.maemo.org/projects/mplayer/ with some tuning for Raspberry Pi (aligned prefetch added). Will be used by VFP optimized overlapped blt function. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 02 Jun, 2013 2 commits
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Harm Hanemaaijer authored
When source and destination coordinates allow it, a 16bpp screen-to- screen blit is divided into up to three segments: two optional one pixel wide edges and an aligned middle segment that is copied in 32-bit mode. This patch adds the low-level function sunxi_g2d_blit_r5g6b5_in_three and adds logic to the general blit function to use it for 16bpp to 16bpp blits if the source and destination coordinates allow it. This patch automatically enables the use of this optimization in the sunxi G2D X driver. The area threshold for using G2D for 16bpp-to-16bpp blits was introduced in a previous patch. Benchmarks: 1920x1080x16bpp@60Hz, ShadowFB disabled: x11perf -scroll100 Before: 350000 trep @ 0.0881 msec ( 11400.0/sec): Scroll 100x100 pixels After: 350000 trep @ 0.0819 msec ( 12200.0/sec): Scroll 100x100 pixels x11perf -scroll500 Before: 20000 trep @ 1.3547 msec ( 738.0/sec): Scroll 500x500 pixels After: 35000 trep @ 0.8005 msec ( 1250.0/sec): Scroll 500x500 pixels Signed-off-by: Harm Hanemaaijer <fgenfb@yahoo.com>
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Harm Hanemaaijer authored
Due to the overhead of G2D for small screen-to-screen blits, CPU blits are faster for small areas. This patch introduces are threshold below which CPU blits are triggered. It is currently set to 1000 for 32bpp and 2500 for 16bpp based on test results. Some benchmarks: 1920x1080x16bppx60Hz, ShadowFB disabled: x11perf -scroll10 Before: 1500000 trep @ 0.0239 msec ( 41800.0/sec): Scroll 10x10 pixels After: 2500000 trep @ 0.0110 msec ( 90900.0/sec): Scroll 10x10 pixels x11perf -copywinwin10 Before: 1200000 trep @ 0.0247 msec ( 40500.0/sec): Copy 10x10 from window to window After: 1800000 trep @ 0.0146 msec ( 68600.0/sec): Copy 10x10 from window to window Signed-off-by: Harm Hanemaaijer <fgenfb@yahoo.com>
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- 30 Mar, 2013 1 commit
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Siarhei Siamashka authored
Should be useful for better performance when moving windows and scrolling on the devices without a dedicated 2D hardware accelerator (Allwinner A13). Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 28 Mar, 2013 1 commit
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Siarhei Siamashka authored
Just use "/dev/fb0" by default. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 26 Mar, 2013 3 commits
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Siarhei Siamashka authored
The sunxi_x_g2d.c file contains the midlayer code for hooking the G2D optimized blit into xserver. But in fact it does not strictly need to depend on anything sunxi specific. So now we introduce a simple "blt2d_i" interface struct which specifically provides a pointer to the accelerated blit function. And just use this interface struct instead of the whole "sunxi_disp_t". This allows to easily reuse the same code for other non-G2D or even non-sunxi blit implementations in the future. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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Siarhei Siamashka authored
The 'main' function got there by accident and was not spotted earlier because the driver itself is a shared library. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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Siarhei Siamashka authored
Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 22 Mar, 2013 2 commits
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Siarhei Siamashka authored
This is still not perfect, because G2D can't saturate memory bandwidth for this color depth (it is fillrate limited). We should emulate 16bpp blits with 32bpp blits whenever it is possible. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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Siarhei Siamashka authored
It might be not statically compiled into kernel (for example in Fedora), so we should try to explictly load it. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 21 Mar, 2013 1 commit
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Siarhei Siamashka authored
Now source and destination pixmaps don't need to be the same for using G2D acceleration (as long as both of them are allocated in the framebuffer). This allows using G2D to copy pixels from DRI2 buffers to the framebuffer on the fallback path (when the window of an OpenGL ES application is partially overlapped by some other windows). Though it only works when composite extension is disabled, for example by adding the following to xorg.conf: Section "Extensions" Option "Composite" "Disable" EndSection If composite extension is enabled, windows have backing pixmaps, and we have a longer chain of copies: DRI2 buffer -> backing pixmap -> framebuffer Because backing pixmap is not allocated in a physically contiguous memory, it can't be copied using G2D yet. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 19 Mar, 2013 1 commit
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Siarhei Siamashka authored
Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 18 Mar, 2013 1 commit
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Siarhei Siamashka authored
Wrap CreateGC function to add a hook for CopyArea operation, which can be accelerated using G2D for the buffers inside of the visible part of the framebuffer. In the future we may try to also ensure that DRI2 buffers are copied using G2D instead of CPU in the case if we hit the fallback path and can't avoid this copy. Benchmark using "x11perf -scroll500 -copywinwin500": === ShadowFB (software rendering) === 3000 reps @ 2.0308 msec ( 492.0/sec): Scroll 500x500 pixels 3000 reps @ 1.9741 msec ( 507.0/sec): Scroll 500x500 pixels 3000 reps @ 1.9826 msec ( 504.0/sec): Scroll 500x500 pixels 3000 reps @ 1.9830 msec ( 504.0/sec): Scroll 500x500 pixels 3000 reps @ 1.9965 msec ( 501.0/sec): Scroll 500x500 pixels 15000 trep @ 1.9934 msec ( 502.0/sec): Scroll 500x500 pixels 1600 reps @ 3.3054 msec ( 303.0/sec): Copy 500x500 from window to window 1600 reps @ 3.3179 msec ( 301.0/sec): Copy 500x500 from window to window 1600 reps @ 3.2263 msec ( 310.0/sec): Copy 500x500 from window to window 1600 reps @ 3.2491 msec ( 308.0/sec): Copy 500x500 from window to window 1600 reps @ 3.2357 msec ( 309.0/sec): Copy 500x500 from window to window 8000 trep @ 3.2669 msec ( 306.0/sec): Copy 500x500 from window to window === G2D (hardware acceleration) === 3000 reps @ 2.1949 msec ( 456.0/sec): Scroll 500x500 pixels 3000 reps @ 2.1929 msec ( 456.0/sec): Scroll 500x500 pixels 3000 reps @ 2.1923 msec ( 456.0/sec): Scroll 500x500 pixels 3000 reps @ 2.1889 msec ( 457.0/sec): Scroll 500x500 pixels 3000 reps @ 2.1941 msec ( 456.0/sec): Scroll 500x500 pixels 15000 trep @ 2.1926 msec ( 456.0/sec): Scroll 500x500 pixels 2800 reps @ 1.8114 msec ( 552.0/sec): Copy 500x500 from window to window 2800 reps @ 1.8103 msec ( 552.0/sec): Copy 500x500 from window to window 2800 reps @ 1.8160 msec ( 551.0/sec): Copy 500x500 from window to window 2800 reps @ 1.8099 msec ( 553.0/sec): Copy 500x500 from window to window 2800 reps @ 1.8126 msec ( 552.0/sec): Copy 500x500 from window to window 14000 trep @ 1.8120 msec ( 552.0/sec): Copy 500x500 from window to window CPU usage remains low when running this test with G2D acceleration enabled. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 17 Mar, 2013 2 commits
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Siarhei Siamashka authored
Reported-by: Maurice de la Ferté <kadava@gmx.de> Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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Siarhei Siamashka authored
Explain that AIGLX is normally expected to fail and the users should not really worry about it. Also provide a warning in the case if the driver has been compiled without libUMP support (it could be that the user actually wanted 3D acceleration, but just has not installed all the needed dependencies). Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 16 Mar, 2013 1 commit
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Siarhei Siamashka authored
Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 14 Mar, 2013 2 commits
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Siarhei Siamashka authored
This initial G2D support code can speed up moving windows in XFCE. Currently disabled by default, but can be enabled by editing /etc/X11/xorg.conf and adding the following line to the "Device" section: Option "AccelMethod" "G2D" Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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Siarhei Siamashka authored
Avoid creating a new mapping because that's a waste of the virtual address space. Also we are going to use this xserver framebuffer mapping address for testing whether window backing pixmaps are allocated in the framebuffer and can be accelerated by G2D. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 13 Mar, 2013 1 commit
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Siarhei Siamashka authored
The existing kernel driver from Allwinner for G2D accelerator is quite bad because ioctls are synchronous and blocking the caller thread, compromise security (basically it is a backdoor for copying data in memory between any arbitrary physical addresses) and have high overhead (each individual fill or blit operation needs an ioctl). But we need to start with something, so use this stuff as a placeholder. The g2d_driver.h header file is taken from linux-sunxi-3.4 Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 12 Mar, 2013 1 commit
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Siarhei Siamashka authored
Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 11 Mar, 2013 1 commit
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Siarhei Siamashka authored
Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 23 Feb, 2013 1 commit
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Siarhei Siamashka authored
Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 18 Feb, 2013 2 commits
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Siarhei Siamashka authored
Actually they are converted to 32x32 with 256 color palette. In the case if we have more than 256 unique colors, the color components of the pixels are reduced from 8-bit to 7-bit, then to 6-bit if necessary and so on (until we reduce the number of unique colors so that they can fit the palette). In the worst case we may theoretically end up with just 2 bits per A, R, G and B channels, but in practice 7 or 6 bits seem to be enough. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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Siarhei Siamashka authored
The modern desktops may use ARGB cursors. As the current sunxi display controller support code can't handle this type of cursor yet, the X server fallbacks to a software cursor which is not visible under layers and ruining user experience. This patch adds empty implementations for "UseHWCursorARGB" and "LoadCursorARGB" functions which just return error for now (so that the X server still fallbacks to software cursor). However we also introduce callback functions responsible for notifying the DRI2 code about enabling/disabling the use of hardware cursor. So that now hardware overlays are disabled when switching to software cursor and re-enabled again when switching back to hardware cursor. Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 12 Feb, 2013 1 commit
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Siarhei Siamashka authored
Testing with gnome-shell revealed a problem. We need to migrate pixmaps into UMP buffers in order to allow the GLESv2 based compositing manager to actually access the content of redirected windows, rendered by X11 applications into offscreen pixmaps. Just to make sure that we don't add any unneeded overhead for 2D (neither extra CPU cycles nor the increase for unrelated pixmaps memory footprint), a hash table (currently uthash [1]) is used for connecting DRI2-enabled pixmaps with UMP buffers. The lookups are only performed on DRI2 buffer creation and pixmap destruction. 1. http://troydhanson.github.com/uthash/ Reported-by: Michal Suchanek <hramrach@gmail.com> Signed-off-by: Siarhei Siamashka <siarhei.siamashka@gmail.com>
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- 24 Jan, 2013 1 commit
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Siarhei Siamashka authored
The driver can use sunxi display controller layers for fully visible windows, avoiding expensive memory copy.
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- 20 Jan, 2013 4 commits
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Siarhei Siamashka authored
Hardware cursor is necessary because it is also visible on top of sunxi disp layers, while software cursor is not. FIXME: there is one minor problem with negative cursor positions. The hardware does not support them, so such positions are just set to 0 for now. In the future this can be solved better by changing the cursor picture and showing only the parts which are visible on screen.
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Siarhei Siamashka authored
Note: the header file "sunxi_disp_ioctl.h" is GPL licensed. So until it is gets a MIT/X11 replacement, the DDX driver is GPL licensed as a whole. The individual source files still have their own license. Also in order to avoid any possible confusion, the MIT/X11 license header from COPYING has been added to "fbdev.c" and "fbdev_priv.h".
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Siarhei Siamashka authored
It is going to be included by multiple different source files.
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Siarhei Siamashka authored
As there is no way for the hardware specific bits to be accepted in xf86-video-fbdev, we need a new driver with its own name.
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- 25 Sep, 2012 1 commit
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Adam Jackson authored
Signed-off-by: Adam Jackson <ajax@redhat.com>
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- 05 Jun, 2012 3 commits
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Dave Airlie authored
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
Generated using util/modular/x-driver-screen-scrn-conv.sh Signed-off-by: Dave Airlie <airlied@redhat.com>
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Dave Airlie authored
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- 17 Dec, 2010 1 commit
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Paulo Zanoni authored
fbdev seems to be the only video driver without MOD_CLASS_VIDEODRV Signed-off-by: Paulo Zanoni <pzanoni@mandriva.com> Reviewed-by: Jesse Adkins <jesserayadkins@gmail.com> Signed-off-by: Julien Cristau <jcristau@debian.org>
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- 10 Nov, 2010 3 commits
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Cyril Brulebois authored
Use XV from server's xorg-server.h to determine whether to perform XV initialization. Signed-off-by: Cyril Brulebois <kibi@debian.org> Reviewed-by: Julien Cristau <jcristau@debian.org> Signed-off-by: Julien Cristau <jcristau@debian.org>
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Cyril Brulebois authored
Signed-off-by: Cyril Brulebois <kibi@debian.org> Reviewed-by: Julien Cristau <jcristau@debian.org> Signed-off-by: Julien Cristau <jcristau@debian.org>
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Cyril Brulebois authored
Signed-off-by: Cyril Brulebois <kibi@debian.org> Reviewed-by: Julien Cristau <jcristau@debian.org> Signed-off-by: Julien Cristau <jcristau@debian.org>
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- 08 Feb, 2010 1 commit
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Julien Cristau authored
Fixes crash in CloseScreen(). Signed-off-by: Julien Cristau <jcristau@debian.org> Tested-by: Cyril Brulebois <kibi@debian.org>
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