1. 24 Jan, 2018 2 commits
  2. 22 Jan, 2018 4 commits
  3. 19 Jan, 2018 3 commits
    • Julius Werner's avatar
      rockchip: Move to MULTI_CONSOLE_API · 890abc33
      Julius Werner authored
      
      
      This patch changes all Rockchip platforms to use the new
      MULTI_CONSOLE_API. The platform-specific plat_crash_console
      implementations are removed so that the platform can use the ones from
      the common platform code instead.
      
      Also change the registers used in plat_crash_print_regs. The existing
      use of x16 and x17 has always been illegal, since those registers are
      reserved for use by the linker as a temporary scratch registers in
      intra-procedure-call veneers and can never be expected to maintain their
      values across a function call.
      
      Change-Id: I8249424150be8d5543ed4af93b56756795a5288f
      Signed-off-by: default avatarJulius Werner <jwerner@chromium.org>
      890abc33
    • Julius Werner's avatar
      rockchip: Use coreboot-supplied serial console on coreboot systems · 3c250b9a
      Julius Werner authored
      
      
      This patch changes all Rockchip platforms to initialize the serial
      console with information supplied by coreboot rather than hardcoded
      base address and divisor values if BL31 is run on top of coreboot.
      Moving the BL2-to-BL31 parameter parsing as early as possible to ensure
      that the console is available for all following code.
      
      Also update the Rockchip platform to use MULTI_CONSOLE_API.
      
      Change-Id: I670d350fa2f8b8133539f91ac14977ab47db60d9
      Signed-off-by: default avatarJulius Werner <jwerner@chromium.org>
      3c250b9a
    • Julius Werner's avatar
      Add default crash console code to hook up to new console API · 17cd67d2
      Julius Werner authored
      
      
      This patch expands the weak stubs for the plat_crash_console_xxx
      functions in common platform code to use the new console API for crash
      output. This should make crash console output "just work" for most cases
      without the need for the platform to explicitly set up a crash console.
      For cases where the normal console framework doesn't work (e.g. very
      early crashes, before the platform can register any consoles), platforms
      are still able to override the functions just like before.
      
      This feature requires the MULTI_CONSOLE_API compile-time flag to work.
      For builds which don't have it set, this patch has no practical effect.
      
      Change-Id: I80dd161cb43f9db59a0bad2dae33c6560cfac584
      Signed-off-by: default avatarJulius Werner <jwerner@chromium.org>
      17cd67d2
  4. 18 Jan, 2018 3 commits
    • Roberto Vargas's avatar
      bl2-el3: Don't compile BL1 when BL2_AT_EL3 is defined in FVP · 76d26733
      Roberto Vargas authored
      
      
      This patch modifies the makefiles to avoid the definition
      of BL1_SOURCES and BL2_SOURCES in the tbbr makefiles, and
      it lets to the platform makefiles to define them if they
      actually need these images. In the case of BL2_AT_EL3
      BL1 will not be needed usually because the Boot ROM will
      jump directly to BL2.
      
      Change-Id: Ib6845a260633a22a646088629bcd7387fe35dcf9
      Signed-off-by: default avatarRoberto Vargas <roberto.vargas@arm.com>
      76d26733
    • Roberto Vargas's avatar
      bl2-el3: Add BL2 at EL3 support in FVP · 81528dbc
      Roberto Vargas authored
      
      
      This patch add supports for the new API added for BL2 at EL3 for
      FVP. We don't have a non-TF Boot ROM for FVP, but this option can be
      tested setting specific parameters in the model.
      
      The bl2 image is loaded directly in memory instead of being loaded
      by a non-TF Boot ROM and the reset address is changed:
      
      	--data cluster0.cpu0=bl2.bin@0x4001000
      	-C cluster0.cpu0.RVBAR=0x4001000
      
      These parameters mean that in the cold boot path the processor will
      jump to BL2 again. For this reason, BL2 is loaded in dram in this
      case, to avoid other images reclaiming BL2 memory.
      
      Change-Id: Ieb2ff8535a9e67ccebcd8c2212cad366e7776422
      Signed-off-by: default avatarRoberto Vargas <roberto.vargas@arm.com>
      81528dbc
    • Roberto Vargas's avatar
      bl2-el3: Add BL2_EL3 image · b1d27b48
      Roberto Vargas authored
      
      
      This patch enables BL2 to execute at the highest exception level
      without any dependancy on TF BL1. This enables platforms which already
      have a non-TF Boot ROM to directly load and execute BL2 and subsequent BL
      stages without need for BL1.  This is not currently possible because
      BL2 executes at S-EL1 and cannot jump straight to EL3.
      
      Change-Id: Ief1efca4598560b1b8c8e61fbe26d1f44e929d69
      Signed-off-by: default avatarRoberto Vargas <roberto.vargas@arm.com>
      b1d27b48
  5. 16 Jan, 2018 2 commits
    • Leo Yan's avatar
      Hikey960: Change CPU standby state for WFI · 4c8a5787
      Leo Yan authored
      
      
      At early time, the CPU CA73 retention state has been supported on
      Hikey960.  Later we found the system has the hang issue and for
      resolving this issue Hisilicon released new MCU firmware, but
      unfortunately the new MCU firmware has side effect and results in the
      CA73 CPU cannot really enter retention state and roll back to WFI state.
      
      After discussion we cannot see the possibility to enable CA73 retention
      state anymore on Hikey960, based on this conclusion we should remove
      this state supporting from ARM-TF and roll back to WFI state only.  We
      will commit one patch to remove CA73 CPU retention state in kernel DT
      binding as well.
      
      Cc: Daniel Lezcano <daniel.lezcano@linaro.org>
      Cc: Haojian Zhuang <haojian.zhuang@linaro.org>
      Cc: Kevin Wang <jean.wangtao@linaro.org>
      Cc: Vincent Guittot <vincent.guittot@linaro.org>
      Signed-off-by: default avatarLeo Yan <leo.yan@linaro.org>
      4c8a5787
    • Leo Yan's avatar
      Revert "Hikey960: Change to use recommended power state id format" · e1b27425
      Leo Yan authored
      This reverts commit fdae60b6.
      
      The commit fdae60b6
      
       changed the
      parameter encoding for the hikey960.  However that implies a DT change
      in the kernel side.  After submitting the DT change for upstreaming,
      the backward compatibility issue and the interface change raise some
      concerns from the Linux community about the issues related to kernel <->
      ATF alignment.  There is no way to detect a mis-alignment of those
      without a deep knowledge of the ATF and the kernel.  Furthermore, the
      failing calls to PSCI in the idle path (because of bad parameters), will
      lead to busy looping, implying: thermal issues and extra energy
      consumption.
      
      In regard of the Linux community concerns, the potential issues when the
      ATF and the kernel are not aligned, it is preferable to revert the
      commit.
      
      Cc: Vincent Guittot <vincent.guittot@linaro.org>
      Cc: Haojian Zhuang <haojian.zhuang@linaro.org>
      Cc: Kevin Wang <jean.wangtao@linaro.org>
      Co-authored-by: default avatarDaniel Lezcano <daniel.lezcano@linaro.org>
      Signed-off-by: default avatarLeo Yan <leo.yan@linaro.org>
      e1b27425
  6. 11 Jan, 2018 1 commit
  7. 09 Jan, 2018 4 commits
  8. 04 Jan, 2018 1 commit
  9. 03 Jan, 2018 1 commit
  10. 20 Dec, 2017 2 commits
  11. 19 Dec, 2017 1 commit
  12. 18 Dec, 2017 1 commit
  13. 12 Dec, 2017 7 commits
  14. 06 Dec, 2017 3 commits
    • Antonio Nino Diaz's avatar
      fvp: Disable SYSTEM_SUSPEND when ARM_BL31_IN_DRAM · 7d44ac1e
      Antonio Nino Diaz authored
      
      
      After returning from SYSTEM_SUSPEND state, BL31 reconfigures the
      TrustZone Controller during the boot sequence. If BL31 is placed in
      TZC-secured DRAM, it will try to change the permissions of the memory it
      is being executed from, causing an exception.
      
      The solution is to disable SYSTEM_SUSPEND when the Trusted Firmware has
      been compiled with ``ARM_BL31_IN_DRAM=1``.
      
      Change-Id: I96dc50decaacd469327c6b591d07964726e58db4
      Signed-off-by: default avatarAntonio Nino Diaz <antonio.ninodiaz@arm.com>
      7d44ac1e
    • Antonio Nino Diaz's avatar
      SPM: Remove ARM platforms header from SPM common code · 2633dfeb
      Antonio Nino Diaz authored
      
      
      Common code mustn't include ARM platforms headers.
      
      Change-Id: Ib6e4f5a77c2d095e6e8c3ad89c89cb1959cd3043
      Signed-off-by: default avatarAntonio Nino Diaz <antonio.ninodiaz@arm.com>
      2633dfeb
    • Leo Yan's avatar
      Hikey960: Change to use recommended power state id format · fdae60b6
      Leo Yan authored
      
      
      ARM Power State Coordination Interface (ARM DEN 0022D) chapter
      6.5 "Recommended StateID Encoding" defines the state ID which can be
      used by platforms. The recommended power states can be presented by
      below values; and it divides into three fields, every field has 4 bits
      to present power states corresponding to core level, cluster level and
      system level.
      
        0: Run
        1: Standby
        2: Retention
        3: Powerdown
      
      This commit changes to use upper recommended power states definition on
      Hikey960; and changes the power state validate function to check the
      power state passed from kernel side.
      Signed-off-by: default avatarLeo Yan <leo.yan@linaro.org>
      fdae60b6
  15. 05 Dec, 2017 1 commit
  16. 02 Dec, 2017 1 commit
  17. 01 Dec, 2017 1 commit
  18. 30 Nov, 2017 1 commit
    • David Cunado's avatar
      Do not enable SVE on pre-v8.2 platforms · 3872fc2d
      David Cunado authored
      
      
      Pre-v8.2 platforms such as the Juno platform does not have
      the Scalable Vector Extensions implemented and so the build
      option ENABLE_SVE is set to zero.
      
      This has a minor performance improvement with no functional
      impact.
      
      Change-Id: Ib072735db7a0247406f8b60e325b7e28b1e04ad1
      Signed-off-by: default avatarDavid Cunado <david.cunado@arm.com>
      3872fc2d
  19. 29 Nov, 2017 1 commit
    • Soby Mathew's avatar
      Juno AArch32: Remove duplicate definition of bl2 platform API · a9f9b608
      Soby Mathew authored
      
      
      The bl2_early_platform_setup() and bl2_platform_setup() were
      redefined for Juno AArch32 eventhough CSS platform layer had
      same definition for them. The CSS definitions definitions were
      previously restricted to EL3_PAYLOAD_BASE builds and this is now
      modified to include the Juno AArch32 builds as well thus
      allowing us to remove the duplicate definitions in Juno platform
      layer.
      
      Change-Id: Ibd1d8c1428cc1d51ac0ba90f19f5208ff3278ab5
      Signed-off-by: default avatarSoby Mathew <soby.mathew@arm.com>
      a9f9b608